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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7569499" data-attributes="member: 42582"><p>This has been discussed near-endlessly, and I would have thought you've been a participant in at least some of those threads. (Eg I discussed it in a thread a year or so ago about "secret backstory" and I'm pretty sure you posted in that thread.)</p><p></p><p>No one thinks that, if a GM narrates a room with a door but no windows, the action declaration "I climb through the window" is going to have a chance of success.</p><p></p><p>Instead of talking about death knights I'm surprised you're not at least pointing to a more contentious example, namely, the immunity of the Duke to Intimidate checks in the example of a skill challenge in the 4e DMG. The same example skill challenge also establishes a way of learning this immunity, namely, via an Insight check. In the past I've said that I regard this as borderline in terms of the balance between reasonable framing and GM fiat by way of secret backstory.</p><p></p><p>If a group of players were playing PCs who had no magical attack forms, and the GM framed those PCs into a situation which (i) very clearly invited a violent resopnse, and (ii) involved a being able to be hurt only by magical attack forms, then in my view that would be an instance of exactly what [MENTION=99817]chaochou[/MENTION] is talking about. Ther proverbial ancient red dragon in the first room of a first level dungeon would be another example. (Although that example obviously rests on assumptions about the broader form of gameplay - eg it will involve exploring dungeons - which may not be true in many games.)</p><p></p><p>In D&D, being told your fear effect doesn't affect the Death Kinght doesn't end the resolution process for fighting a death knight. (Unless the GM goes on to narrate <em>The Death Knight keeps advancing . . . . and suck up your soul! Roll a new PC.</em> Which would be a non-standard way of adjudicating combat in D&D, but would exemplify the same phenomenon [MENTION=99817]chaochou[/MENTION] is pointing to.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7569499, member: 42582"] This has been discussed near-endlessly, and I would have thought you've been a participant in at least some of those threads. (Eg I discussed it in a thread a year or so ago about "secret backstory" and I'm pretty sure you posted in that thread.) No one thinks that, if a GM narrates a room with a door but no windows, the action declaration "I climb through the window" is going to have a chance of success. Instead of talking about death knights I'm surprised you're not at least pointing to a more contentious example, namely, the immunity of the Duke to Intimidate checks in the example of a skill challenge in the 4e DMG. The same example skill challenge also establishes a way of learning this immunity, namely, via an Insight check. In the past I've said that I regard this as borderline in terms of the balance between reasonable framing and GM fiat by way of secret backstory. If a group of players were playing PCs who had no magical attack forms, and the GM framed those PCs into a situation which (i) very clearly invited a violent resopnse, and (ii) involved a being able to be hurt only by magical attack forms, then in my view that would be an instance of exactly what [MENTION=99817]chaochou[/MENTION] is talking about. Ther proverbial ancient red dragon in the first room of a first level dungeon would be another example. (Although that example obviously rests on assumptions about the broader form of gameplay - eg it will involve exploring dungeons - which may not be true in many games.) In D&D, being told your fear effect doesn't affect the Death Kinght doesn't end the resolution process for fighting a death knight. (Unless the GM goes on to narrate [I]The Death Knight keeps advancing . . . . and suck up your soul! Roll a new PC.[/I] Which would be a non-standard way of adjudicating combat in D&D, but would exemplify the same phenomenon [MENTION=99817]chaochou[/MENTION] is pointing to.) [/QUOTE]
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