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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Bedrockgames" data-source="post: 7570143" data-attributes="member: 85555"><p>In my example the situation at the table would actually be as follows: the players went to the city and looked for the sect specifically at the tea house. I should say they could have said something to me like "We spend the day looking around the city for signs of bone breaking sect" and I would have then called for a City Survival Roll, and they could have found leads or rumors that way (as well as a clear indication they are or are not at that tea house). So technically there was a mechanical solution available (with the caveat that the GM is the one who calls for the roll based on what the players say they are doing). Going to the Tea House specifically was a more efficient and direct thing to do at the time. That took an hour, whereas combing the city would have taken most of the day. And ultimately where Bone Breaking Sect members end up being would be up to me, based on what I know about the sect (how far its headquarters are from here, what they are doing, what kinds of things are presently going on in the martial world, whether they are bound by fate to meet them here, and how dramatically/genre appropriate it is to the present situation the PCs are in---I do consider that as a factor as well). When it comes to Bone Breaking Sect specifically, I have a lot of information, including entries for the leader, his wife, their son, three or four of their major sub chiefs, and stats for the different grades of disciple. I also have information on their allies ,and I know what goals Bone Breaking Sect has been pursuing. I find all this information tends to make it easy for me to have an immediate sense of whether they would be at the tea house or be likely to have contacts there. If I am on the fence at all, I would roll a d10 and assign a chance of different possibilities----i.e 1- the tea house is a front for the sect, 3-4 there is a contact of the sect there, 5 there is a sect member there, 6-10 other stuff is going on and they are not there (and in this case, I think doing that would be fair): I tend to write little tables on the fly in my notebook as I run sessions for this type of situation as it arises if I feel the need to do so.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7570143, member: 85555"] In my example the situation at the table would actually be as follows: the players went to the city and looked for the sect specifically at the tea house. I should say they could have said something to me like "We spend the day looking around the city for signs of bone breaking sect" and I would have then called for a City Survival Roll, and they could have found leads or rumors that way (as well as a clear indication they are or are not at that tea house). So technically there was a mechanical solution available (with the caveat that the GM is the one who calls for the roll based on what the players say they are doing). Going to the Tea House specifically was a more efficient and direct thing to do at the time. That took an hour, whereas combing the city would have taken most of the day. And ultimately where Bone Breaking Sect members end up being would be up to me, based on what I know about the sect (how far its headquarters are from here, what they are doing, what kinds of things are presently going on in the martial world, whether they are bound by fate to meet them here, and how dramatically/genre appropriate it is to the present situation the PCs are in---I do consider that as a factor as well). When it comes to Bone Breaking Sect specifically, I have a lot of information, including entries for the leader, his wife, their son, three or four of their major sub chiefs, and stats for the different grades of disciple. I also have information on their allies ,and I know what goals Bone Breaking Sect has been pursuing. I find all this information tends to make it easy for me to have an immediate sense of whether they would be at the tea house or be likely to have contacts there. If I am on the fence at all, I would roll a d10 and assign a chance of different possibilities----i.e 1- the tea house is a front for the sect, 3-4 there is a contact of the sect there, 5 there is a sect member there, 6-10 other stuff is going on and they are not there (and in this case, I think doing that would be fair): I tend to write little tables on the fly in my notebook as I run sessions for this type of situation as it arises if I feel the need to do so. [/QUOTE]
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