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*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Numidius" data-source="post: 7570274" data-attributes="member: 6972053"><p>A Hard No in combat that really happened and was disappointing: after spending days defending a city from a siege, we eventually cleared the field and were ready to engage the big bad boss in command of the enemy forces: the Dm made him vanish with teleportation in front of our eyes. </p><p></p><p>On the Dm adjudication: it is a very fundametal part of play in most games, I believe more or less everyone agrees, the point is having a way of resolving things when agreement is not unanimous at the table, (or just for the fun of it, why not?) coherently with genre and fiction. Like imagine a Hard No in Akira Rpg* when the Psichokinetic Pc says "I teleport to the Moon and create it's biggest crater" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>*I don't think it does exist</p></blockquote><p></p>
[QUOTE="Numidius, post: 7570274, member: 6972053"] A Hard No in combat that really happened and was disappointing: after spending days defending a city from a siege, we eventually cleared the field and were ready to engage the big bad boss in command of the enemy forces: the Dm made him vanish with teleportation in front of our eyes. On the Dm adjudication: it is a very fundametal part of play in most games, I believe more or less everyone agrees, the point is having a way of resolving things when agreement is not unanimous at the table, (or just for the fun of it, why not?) coherently with genre and fiction. Like imagine a Hard No in Akira Rpg* when the Psichokinetic Pc says "I teleport to the Moon and create it's biggest crater" ;) *I don't think it does exist [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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