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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7570785" data-attributes="member: 29398"><p>OK, they're hidden information. Still something the DM knows and the player doesn't.</p><p></p><p>Which opens up the whole 'metagaming' can of worms again...</p><p>Which is certainly a half-decent way of doing it.</p><p></p><p>But if that check is failed by the PC but the player already knows the answer e.g. from reading the MM, what then? (and if the check is badly failed is the DM allowed to give faulty information?)</p><p></p><p>Sure there's retries. How can there not be? <em>We try the teahouse. If nothing, then half an hour later we try the teahouse again. If nothing, then leave off till sunset and try it again. [etc.] </em></p><p></p><p>If this is the first time they've ever met a Death Knight (and they've no reason to know anything about them otherwise) then trial and error is going to have to be their approach in determining how to deal with it.</p><p></p><p>Trial and error, lacking any other knowledge, is a very valid means of learning about a foe's strengths and weaknesses.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7570785, member: 29398"] OK, they're hidden information. Still something the DM knows and the player doesn't. Which opens up the whole 'metagaming' can of worms again... Which is certainly a half-decent way of doing it. But if that check is failed by the PC but the player already knows the answer e.g. from reading the MM, what then? (and if the check is badly failed is the DM allowed to give faulty information?) Sure there's retries. How can there not be? [I]We try the teahouse. If nothing, then half an hour later we try the teahouse again. If nothing, then leave off till sunset and try it again. [etc.] [/I] If this is the first time they've ever met a Death Knight (and they've no reason to know anything about them otherwise) then trial and error is going to have to be their approach in determining how to deal with it. Trial and error, lacking any other knowledge, is a very valid means of learning about a foe's strengths and weaknesses. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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