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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7570811" data-attributes="member: 42582"><p>This claim about monster abilities as hidden information is already making assumptions about play which, as [MENTION=99817]chaochou[/MENTION] said, presusppose a "Mother may I" approach. I posted a fairly long reply to [MENTION=6688277]Sadras[/MENTION] about this and so refer you to that (it's around 50 posts upthread).</p><p></p><p> On this, I refer to [MENTION=82106]AbdulAlhazred[/MENTION]'s posts not very far upthread:</p><p></p><p></p><p>All I will add to this is that, in fighting the Death Knight, whether or not a chosen approach works is (i) not just <em>GM decides</em> (assuming that this monster has some rules associated with it), and (ii) there are easily accessible options, like <em>hit it with a magic weapon</em>, which can achieve the goal of defeating it.</p><p></p><p>There are some monsters which can come very close to "Mother may I" - eg the classics like green slime, ochre jelly, grey ooze and black puddings with essentially arbitrary lists of vulnerabilities and resistances - and as I already posted upthread there are some contexts in which even the Death Knight's immunity to fear may be an example of "Mother may I" (eg as an important aspect of play, a PC has sworn to drive away the next foe s/he encounters by sheer terror alone, and then the GM presents a Death Knight as the next foe and thus dictates the failure of the PC's oath).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7570811, member: 42582"] This claim about monster abilities as hidden information is already making assumptions about play which, as [MENTION=99817]chaochou[/MENTION] said, presusppose a "Mother may I" approach. I posted a fairly long reply to [MENTION=6688277]Sadras[/MENTION] about this and so refer you to that (it's around 50 posts upthread). On this, I refer to [MENTION=82106]AbdulAlhazred[/MENTION]'s posts not very far upthread: All I will add to this is that, in fighting the Death Knight, whether or not a chosen approach works is (i) not just [I]GM decides[/I] (assuming that this monster has some rules associated with it), and (ii) there are easily accessible options, like [I]hit it with a magic weapon[/I], which can achieve the goal of defeating it. There are some monsters which can come very close to "Mother may I" - eg the classics like green slime, ochre jelly, grey ooze and black puddings with essentially arbitrary lists of vulnerabilities and resistances - and as I already posted upthread there are some contexts in which even the Death Knight's immunity to fear may be an example of "Mother may I" (eg as an important aspect of play, a PC has sworn to drive away the next foe s/he encounters by sheer terror alone, and then the GM presents a Death Knight as the next foe and thus dictates the failure of the PC's oath). [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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