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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Sadras" data-source="post: 7570823" data-attributes="member: 6688277"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em>, that was a good post (your reply to me, in case there is any confusion), thanks. </p><p>The only quibble I have is:</p><p></p><p>(1) An NPC with the statistic <em>Incorruptible</em>. Is that backstory or fictional fact? I think you have answered it somewhat in your post where you spoke of the Duke who could not be intimidated, however 3 attempts were initially allowed where the Duke example then would fall into SYRTD territory since at least 1 roll is allowed.</p><p> </p><p>(2) Not a huge fan of using the reading of the MM as a decent defense. Your Monster Knowledge check fares much better, but I reserve the right to revert, as I just don't have my 4e books with me right now and I want to look up something.</p><p></p><p></p><p></p><p>(3) This kind of reasoning skirts quite close to defeating your own argument above. Well-narrated fiction suggests that the player HAS to know as opposed to the player doesn’t know due to failed Monster Knowledge check or having the inappropriate skill. I did not miss your <em>perhaps</em> which allows a walk-back of that thought.</p><p></p><p>When noob PCs first encounter an Iron Golem with its various resistances and immunities, I can see how it can seem like a puzzle “How do we hurt this thing”. Personally I do not feel that is MMI territory, not even remotely, however the common definition MMI provided in this thread would included it if say s/he did not have knowledge of it.</p><p></p><p>(4) In my latest session, the PCs landed up in a town and one my new players, approached the local gem-wright asking if he had any enchanted gems that could somehow be attached to his weapon to enhance it. SYRTD precludes a hard no, right?</p><p></p><p>EDIT: In my game the gem-wright informed the PC about the local arcanist who could offer consumables and other lowly magical items but nothing like what he wanted. He suggested he try the elven settlement across the river (the PC was an elf).</p></blockquote><p></p>
[QUOTE="Sadras, post: 7570823, member: 6688277"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I], that was a good post (your reply to me, in case there is any confusion), thanks. The only quibble I have is: (1) An NPC with the statistic [I]Incorruptible[/I]. Is that backstory or fictional fact? I think you have answered it somewhat in your post where you spoke of the Duke who could not be intimidated, however 3 attempts were initially allowed where the Duke example then would fall into SYRTD territory since at least 1 roll is allowed. (2) Not a huge fan of using the reading of the MM as a decent defense. Your Monster Knowledge check fares much better, but I reserve the right to revert, as I just don't have my 4e books with me right now and I want to look up something. (3) This kind of reasoning skirts quite close to defeating your own argument above. Well-narrated fiction suggests that the player HAS to know as opposed to the player doesn’t know due to failed Monster Knowledge check or having the inappropriate skill. I did not miss your [I]perhaps[/I] which allows a walk-back of that thought. When noob PCs first encounter an Iron Golem with its various resistances and immunities, I can see how it can seem like a puzzle “How do we hurt this thing”. Personally I do not feel that is MMI territory, not even remotely, however the common definition MMI provided in this thread would included it if say s/he did not have knowledge of it. (4) In my latest session, the PCs landed up in a town and one my new players, approached the local gem-wright asking if he had any enchanted gems that could somehow be attached to his weapon to enhance it. SYRTD precludes a hard no, right? EDIT: In my game the gem-wright informed the PC about the local arcanist who could offer consumables and other lowly magical items but nothing like what he wanted. He suggested he try the elven settlement across the river (the PC was an elf). [/QUOTE]
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