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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7571078" data-attributes="member: 42582"><p>What are the rules for PC build? Eg in 4e there are fairly clear rules for the equipment component of PC build, which would provide the overlay for this interaction.</p><p></p><p>And what is the dramatic trajectory of that PC and of the game? Which is to say, how does the player's action declaration relate to those things? Is the player at a cruch-point for his/her PC? Or is the player - whom you've said is new to your game - trying to learn the genre parameters of the game and doing it via in-character interaction rather than out-of-character?</p><p></p><p>The closest actual play example I can think of is when the PCs in my 4e game ended up in the company of some elves. The player of the drow PC - an exile from his homeland and a member of the secret Order of the Bat, worshippers of Corellon dedicated to undoing the sundering of the elves - declared that his PC made the sign of the Order of the Bat. I can't remember now what roll, if any, was made, but I remember that one of the leader elves of the company returned the sign. The PC gave that elf his recently-acquired dragon tooth so it could be made by the orders crafters into a Wyrmtooth Dagger.</p><p></p><p>That second bit of the interaction was easily adjudicated via the treasure-parcel rules that are core to 4e.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7571078, member: 42582"] What are the rules for PC build? Eg in 4e there are fairly clear rules for the equipment component of PC build, which would provide the overlay for this interaction. And what is the dramatic trajectory of that PC and of the game? Which is to say, how does the player's action declaration relate to those things? Is the player at a cruch-point for his/her PC? Or is the player - whom you've said is new to your game - trying to learn the genre parameters of the game and doing it via in-character interaction rather than out-of-character? The closest actual play example I can think of is when the PCs in my 4e game ended up in the company of some elves. The player of the drow PC - an exile from his homeland and a member of the secret Order of the Bat, worshippers of Corellon dedicated to undoing the sundering of the elves - declared that his PC made the sign of the Order of the Bat. I can't remember now what roll, if any, was made, but I remember that one of the leader elves of the company returned the sign. The PC gave that elf his recently-acquired dragon tooth so it could be made by the orders crafters into a Wyrmtooth Dagger. That second bit of the interaction was easily adjudicated via the treasure-parcel rules that are core to 4e. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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