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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7571298" data-attributes="member: 42582"><p>For me, these bits I've highlighted bring out the contrast of perspective between (i) what I might call the <em>strong </em>"GM decides" approach and (ii) my own attempt to distinguish <em>free kriegsspiel-type GM decides</em> from <em>"Mother may I"-type GM decides</em>. In particular, I feel that free kriegsspiel doesn't (fully? adequately? - an adverb is needed here and those are the ones I can think of in the right general neighbourhood) survive the transition you describe from being "disciplined" by the real world to being disciplined primarily by the GMs sense of <em>what's reasonable and consistent</em>.</p><p></p><p>If I had to choose a word to fasten on and express the previous sentence, it would be <em>objective</em>: free kriegsspiel disciplined by the real world can be objective, in a way that "free kriegsspiel" disciplined only by the referee's sense of reasonableness and consistency can't be. Those latter things are, almost by definition I think, subjective. </p><p></p><p>As you'll have already worked out from my earlier post, I see pit traps as falling on the "objective" side here, but most individual (as opposed to "population"-level) human behaviour as falling on the other side.</p><p></p><p>This also leads me to think about the issue of <em>trust</em> in the GM as being different in the two cases: of course the free kriegsspiel participants have to trust the referee to be objective - but that's something like trusting an encyclopedia to give you accurate information. But in a <em>Tanis and Kitiara</em>-type case - ie the ones I put on the other side of my posited distinction - the trust is more like <em>trusting the GM to present something plausible</em>. And <em>plausibility</em> is a very different thing from <em>objectively accurate</em>.</p><p></p><p>To try and convey the same point in a slightly different way, the free kriegsspiel referee is trying to articulate <em>the single right answer to the situation</em>. But when the threshold is plausibility only - as is the case, I am asserting, for individual-level human behaviour - then <em>there is no single right answer</em>. There's a range of possible answers, with the referee fastening on one. Rather than <em>GM decides</em> I might redescribe it as <em>GM <u>chooses</u></em> to try and convey the way in which I think it differs from free kriegsspiel.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7571298, member: 42582"] For me, these bits I've highlighted bring out the contrast of perspective between (i) what I might call the [I]strong [/I]"GM decides" approach and (ii) my own attempt to distinguish [I]free kriegsspiel-type GM decides[/I] from [I]"Mother may I"-type GM decides[/I]. In particular, I feel that free kriegsspiel doesn't (fully? adequately? - an adverb is needed here and those are the ones I can think of in the right general neighbourhood) survive the transition you describe from being "disciplined" by the real world to being disciplined primarily by the GMs sense of [I]what's reasonable and consistent[/I]. If I had to choose a word to fasten on and express the previous sentence, it would be [I]objective[/I]: free kriegsspiel disciplined by the real world can be objective, in a way that "free kriegsspiel" disciplined only by the referee's sense of reasonableness and consistency can't be. Those latter things are, almost by definition I think, subjective. As you'll have already worked out from my earlier post, I see pit traps as falling on the "objective" side here, but most individual (as opposed to "population"-level) human behaviour as falling on the other side. This also leads me to think about the issue of [I]trust[/I] in the GM as being different in the two cases: of course the free kriegsspiel participants have to trust the referee to be objective - but that's something like trusting an encyclopedia to give you accurate information. But in a [I]Tanis and Kitiara[/I]-type case - ie the ones I put on the other side of my posited distinction - the trust is more like [I]trusting the GM to present something plausible[/I]. And [I]plausibility[/I] is a very different thing from [I]objectively accurate[/I]. To try and convey the same point in a slightly different way, the free kriegsspiel referee is trying to articulate [I]the single right answer to the situation[/I]. But when the threshold is plausibility only - as is the case, I am asserting, for individual-level human behaviour - then [I]there is no single right answer[/I]. There's a range of possible answers, with the referee fastening on one. Rather than [I]GM decides[/I] I might redescribe it as [I]GM [U]chooses[/U][/I] to try and convey the way in which I think it differs from free kriegsspiel. [/QUOTE]
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