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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Sadras" data-source="post: 7571348" data-attributes="member: 6688277"><p>So there are guidelines in the 5e DMG for magic in a low, medium and high magic-styled campaign, but since this is a 10-I-imagine session campaign only, I'm a little more lax.</p><p> </p><p></p><p></p><p>It is a modified B10, the PCs wish to trackdown Golthar who escaped them and according to various clues they suspect strongly (correctly so) that he is on his way to Threshold. The PC ask for the enchanted gem is not due to crunch-point (at least I do not think, see below) it is probably enforced by his idea of what may be available in a land where magic exists.</p><p></p><p>He was quickly dispatched (unconscious) by one of Golthar's elite goons in a single round when the party had split so one can make that dramatic need connection, since he intends to return the favour should he meet up with that NPC again. </p><p></p><p></p><p></p><p>The treasure-parcel rules does make it easier. </p><p>Anyways I'm happy with how I handled it, I just wondered what your take on it would be, since was is not directly <em>find out what is in the DM notes</em> in order to get from A to B in the storyline and certainly had nothing to do with backstory. </p><p></p><p>Although I play sandbox, because this is a very short-and-specific-and-introductory campaign for 50% of the group, the game has <em>tracks</em> which exist, but nothing overt. The longer they take to track down Golthar and and - the more dangerous the BBEG will be in the end.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7571348, member: 6688277"] So there are guidelines in the 5e DMG for magic in a low, medium and high magic-styled campaign, but since this is a 10-I-imagine session campaign only, I'm a little more lax. It is a modified B10, the PCs wish to trackdown Golthar who escaped them and according to various clues they suspect strongly (correctly so) that he is on his way to Threshold. The PC ask for the enchanted gem is not due to crunch-point (at least I do not think, see below) it is probably enforced by his idea of what may be available in a land where magic exists. He was quickly dispatched (unconscious) by one of Golthar's elite goons in a single round when the party had split so one can make that dramatic need connection, since he intends to return the favour should he meet up with that NPC again. The treasure-parcel rules does make it easier. Anyways I'm happy with how I handled it, I just wondered what your take on it would be, since was is not directly [I]find out what is in the DM notes[/I] in order to get from A to B in the storyline and certainly had nothing to do with backstory. Although I play sandbox, because this is a very short-and-specific-and-introductory campaign for 50% of the group, the game has [I]tracks[/I] which exist, but nothing overt. The longer they take to track down Golthar and and - the more dangerous the BBEG will be in the end. [/QUOTE]
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