Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7571371" data-attributes="member: 42582"><p>The same is true for my anecdote about the Order of the Bat. You're probably familiar with the elves - I can't remember now if the black dragon is part of the module's description of the island with the missing idol or is something I added in (but I think I'm right in remembering the missing idol on the island as an idea form the module rather than from me).</p><p></p><p>While recognising the possibility you mention in brackets (which I can't add anything to if you're not sure and you were there as GM!), to me it sounds like the action declaration might have had the goal of helping to establish the parameters of the setting, but by way of in-character interaction rather than out-of-character interaction.</p><p></p><p>Even though that in-character interaction might be framed as an action declaration ("I ask the merchant to sell me an XYZ!"), if it's real purpose is as I've suggested then it's not really an action declaration at all, because it's not an attempt to change the shared fiction but simply to learn more about its parameters. I think this sort of thing is quite common from new players who are introduced to the game via certain approaches to play that I might (tentatively) call "classic immersion style". Whereas someone who is introduced by way of a very up-front "session zero"-type approach, or who reads a rulebook or sourcebook that sets out genre expectations, what is or isn't possible, etc probably won't need to do that sort of thing, because they would have those other ways of gathering the requisite information.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7571371, member: 42582"] The same is true for my anecdote about the Order of the Bat. You're probably familiar with the elves - I can't remember now if the black dragon is part of the module's description of the island with the missing idol or is something I added in (but I think I'm right in remembering the missing idol on the island as an idea form the module rather than from me). While recognising the possibility you mention in brackets (which I can't add anything to if you're not sure and you were there as GM!), to me it sounds like the action declaration might have had the goal of helping to establish the parameters of the setting, but by way of in-character interaction rather than out-of-character interaction. Even though that in-character interaction might be framed as an action declaration ("I ask the merchant to sell me an XYZ!"), if it's real purpose is as I've suggested then it's not really an action declaration at all, because it's not an attempt to change the shared fiction but simply to learn more about its parameters. I think this sort of thing is quite common from new players who are introduced to the game via certain approaches to play that I might (tentatively) call "classic immersion style". Whereas someone who is introduced by way of a very up-front "session zero"-type approach, or who reads a rulebook or sourcebook that sets out genre expectations, what is or isn't possible, etc probably won't need to do that sort of thing, because they would have those other ways of gathering the requisite information. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top