Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 7571640" data-attributes="member: 23751"><p>So first, it's good that a PC can fail in something important. I often learn more about my characters from their failures, than their successes. Second, I agree with you that if the DM was like, "Hehehe. I'm going to throw a death knight in front of him now," that would be bad DMing. However, if the death knight came up randomly, or if it had been pre-planned, I would want that death knight to show up regardless of my PC's oath. I understand that in some systems things are not random and/or pre-determined like that, but I've been discussing D&D in this thread, so that's the stand point that I'm looking at it from.</p><p></p><p></p><p></p><p>Even in the dungeon crawl, the DM can choose encounters, treasure and the like. From 1e on the DM has had the rule given ability to ignore the dice or not to go to the dice at all and just decide things. Sure, the base dungeon making rules contained random tables for monsters, but that didn't stop the DM from deciding that the next room has a roper. </p><p></p><p>Even following the random dungeon tables, I don't see much issue with the oaths. Unless you are spending your entire career inside that dungeon, or some massive series of dungeons, you will eventually find yourself outside where you can encounter the creatures you seek. You can even research where to find them and seek them out.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7571640, member: 23751"] So first, it's good that a PC can fail in something important. I often learn more about my characters from their failures, than their successes. Second, I agree with you that if the DM was like, "Hehehe. I'm going to throw a death knight in front of him now," that would be bad DMing. However, if the death knight came up randomly, or if it had been pre-planned, I would want that death knight to show up regardless of my PC's oath. I understand that in some systems things are not random and/or pre-determined like that, but I've been discussing D&D in this thread, so that's the stand point that I'm looking at it from. Even in the dungeon crawl, the DM can choose encounters, treasure and the like. From 1e on the DM has had the rule given ability to ignore the dice or not to go to the dice at all and just decide things. Sure, the base dungeon making rules contained random tables for monsters, but that didn't stop the DM from deciding that the next room has a roper. Even following the random dungeon tables, I don't see much issue with the oaths. Unless you are spending your entire career inside that dungeon, or some massive series of dungeons, you will eventually find yourself outside where you can encounter the creatures you seek. You can even research where to find them and seek them out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top