Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7571706" data-attributes="member: 6785785"><p>Again, this seems contradictory to me. </p><p></p><p>If you honestly think that any method is equal...that neither GM nor Player driven techniques are more “realistic” than the other....a sentiment I would agree with, by the way...then why would you infer someone describing their technique as being guided by their sense of realism or causality as a criticism of other techniques? </p><p></p><p>I don’t rely solely on GM driven techniques in my games. I use them, yes....but more and more I find myself allowing the players to determine lots of details. Whether it’s simply going with an idea they’ve presented or using the game mechanics to determine something, I like using different approaches for different things. Obviously, a lot of this depends on the game being played. </p><p></p><p>At times I may decide something as a GM that I feel is appropriate. Perhaps a villain has been driven from his lair and gone into hiding. Where is he hiding? If I decide ahead of time, and base it upon information that’s been presented in the fiction...the villain’s traits and desires, and his connections and resources, whatever other pertinent elements of the fiction that may apply..then I’ll go ahead and do that. Using the logic of the fiction to make such a decision. </p><p></p><p>In a case where maybe a lot of the facts that would inform such a decision haven’t been strongly established, I may allow the players to suggest a probable location, and perhaps make some kind of roll to see if it works out. Then I’ll proceed with having the villain be hiding somewhere accordong to this method.</p><p></p><p>I don’t think that either of these two methods is ultimately “more realistic” than the other. But I absolutely understand why someone might use such language when discussing the first method. It is certainly imprecise, but I’m not going to look for offense where none is intended.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7571706, member: 6785785"] Again, this seems contradictory to me. If you honestly think that any method is equal...that neither GM nor Player driven techniques are more “realistic” than the other....a sentiment I would agree with, by the way...then why would you infer someone describing their technique as being guided by their sense of realism or causality as a criticism of other techniques? I don’t rely solely on GM driven techniques in my games. I use them, yes....but more and more I find myself allowing the players to determine lots of details. Whether it’s simply going with an idea they’ve presented or using the game mechanics to determine something, I like using different approaches for different things. Obviously, a lot of this depends on the game being played. At times I may decide something as a GM that I feel is appropriate. Perhaps a villain has been driven from his lair and gone into hiding. Where is he hiding? If I decide ahead of time, and base it upon information that’s been presented in the fiction...the villain’s traits and desires, and his connections and resources, whatever other pertinent elements of the fiction that may apply..then I’ll go ahead and do that. Using the logic of the fiction to make such a decision. In a case where maybe a lot of the facts that would inform such a decision haven’t been strongly established, I may allow the players to suggest a probable location, and perhaps make some kind of roll to see if it works out. Then I’ll proceed with having the villain be hiding somewhere accordong to this method. I don’t think that either of these two methods is ultimately “more realistic” than the other. But I absolutely understand why someone might use such language when discussing the first method. It is certainly imprecise, but I’m not going to look for offense where none is intended. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top