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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7571844"><p>This is where you are being disingenuous and I am not buying this post at all. All of these arguments have been about you advocating a playstyle preference. And you are using as your starting point, an off-the-cuff, casual remark, in order to build a straw man (where as I pointed out posters are cornered into defending the absurd position that the real world and the game world are exactly the same and follow the same processes). This was already covered earlier in the thread. If it isn't about playstyle advocacy, then you should have been discussing GM authority from the very outset, and you should have been capable of explaining why you think people might gravitate toward games with greater Gm Authority. Instead this whole discussion is a straw man built around a pejorative term and framed almost as a matter of morality. But if you are going to shift this argument to be one about whether the tea house scenario has nothing more to do with one-sided authority than real life, well your argument completely falls apart. In real life, I have zero authorship over such events. In a game where the GM decides, I can do much more to influence the GM's ultimate decision. In a case where I have to pick between trying to assert some kind of authority over reality, versus the GM, I pick the latter.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7571844"] This is where you are being disingenuous and I am not buying this post at all. All of these arguments have been about you advocating a playstyle preference. And you are using as your starting point, an off-the-cuff, casual remark, in order to build a straw man (where as I pointed out posters are cornered into defending the absurd position that the real world and the game world are exactly the same and follow the same processes). This was already covered earlier in the thread. If it isn't about playstyle advocacy, then you should have been discussing GM authority from the very outset, and you should have been capable of explaining why you think people might gravitate toward games with greater Gm Authority. Instead this whole discussion is a straw man built around a pejorative term and framed almost as a matter of morality. But if you are going to shift this argument to be one about whether the tea house scenario has nothing more to do with one-sided authority than real life, well your argument completely falls apart. In real life, I have zero authorship over such events. In a game where the GM decides, I can do much more to influence the GM's ultimate decision. In a case where I have to pick between trying to assert some kind of authority over reality, versus the GM, I pick the latter. [/QUOTE]
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