Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7571861"><p>It isn't even that binary. One of the problems that arises out of playstyle discussions like this is people start to become hyper aware of these these things (the way people on my side of the fence became hyper aware of dissociated mechanics in the wake of 4E and the Alexanderian article on the topic). I think there is value in articles like the one the Alexandrian wrote and in people exploring some of the reasons behind our reactions to different mechanics. At the same time, if we start to see all games as being being 'dissociated' or 'non-disocciated' based on any amounts of dissociated mechanics, we might start making games that have more dissociated mechanic than they probably should or games that have less than they should, simply because we've put ourselves in one camp. I think a good example of this is the Paladin Mount ability that Pemerton brought up. As posters stake more and more ground in favor of GM narrative authority in contrast to Pemerton's positions, if we think of it as this binary thing, then suddenly posters can start seeing a game with that mechanic as bad because they've gotten it into their head they are on the opposite side of Pemerton. I've seen this happen countless times in these discussion. So by all means, GM authority could be addressed. I would be cautious about overplaying its significance for most gamers. If it is addressed, maybe take a more objective approach than we've seen in this thread?</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7571861"] It isn't even that binary. One of the problems that arises out of playstyle discussions like this is people start to become hyper aware of these these things (the way people on my side of the fence became hyper aware of dissociated mechanics in the wake of 4E and the Alexanderian article on the topic). I think there is value in articles like the one the Alexandrian wrote and in people exploring some of the reasons behind our reactions to different mechanics. At the same time, if we start to see all games as being being 'dissociated' or 'non-disocciated' based on any amounts of dissociated mechanics, we might start making games that have more dissociated mechanic than they probably should or games that have less than they should, simply because we've put ourselves in one camp. I think a good example of this is the Paladin Mount ability that Pemerton brought up. As posters stake more and more ground in favor of GM narrative authority in contrast to Pemerton's positions, if we think of it as this binary thing, then suddenly posters can start seeing a game with that mechanic as bad because they've gotten it into their head they are on the opposite side of Pemerton. I've seen this happen countless times in these discussion. So by all means, GM authority could be addressed. I would be cautious about overplaying its significance for most gamers. If it is addressed, maybe take a more objective approach than we've seen in this thread? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top