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*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7571917"><p>I think what you are seeing with D&D is what you've often seen, not a shift in one direction, but a sprinkling of many different things that are presently in the Zeitgeist of gaming. If there are significant number of people who want narrative mechanics, you will have some element of that. If there are people who want stuff present in the OSR, you will have some of that. I don't think either one represents a move toward the OSR or toward Narrative design, it is just arises out of a basic fact that D&D has to appeal to as many people as possible and they really can't ignore any significant trends....but it will always be a game that contains traces of those trends, rather than a hard push toward any of them (unless something like OSR or narrative design because so mainstream, it has to be an essential part of the game for it to be viable). Essentially I think D&D is going to respond to the designer's perception of the market (unless some crazy rich person buys the IP and decides to make it into their perfect version of the game).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7571917"] I think what you are seeing with D&D is what you've often seen, not a shift in one direction, but a sprinkling of many different things that are presently in the Zeitgeist of gaming. If there are significant number of people who want narrative mechanics, you will have some element of that. If there are people who want stuff present in the OSR, you will have some of that. I don't think either one represents a move toward the OSR or toward Narrative design, it is just arises out of a basic fact that D&D has to appeal to as many people as possible and they really can't ignore any significant trends....but it will always be a game that contains traces of those trends, rather than a hard push toward any of them (unless something like OSR or narrative design because so mainstream, it has to be an essential part of the game for it to be viable). Essentially I think D&D is going to respond to the designer's perception of the market (unless some crazy rich person buys the IP and decides to make it into their perfect version of the game). [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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