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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7571934"><p>We could trade blows over experience all day. I've been running games as well since the late 80s. I have run games in a number of styles. I don't run player led games. I am just not into them. I don't see how that would mean I have to accept your terminology. I am aware of such games and I have played in them (and I wouldn't refuse to play if one of my friends wanted to run one). But I do run lots of games where the GM decides. And I have made use of other techniques like say yes or roll the dice. I still think calling the GM decides 'Mother May I', is both pejorative and has the exact kind of effect I was talking about with dissociated mechanics. I am not denying your experience. I am not saying you should play the way I do, or that your style is bad. I am just saying, I have run games where I decide if something is at the tea house (and I've been in games where the GM does that sort of thing) and it doesn't feel like mother may I at all to me. And again, it is more than just the terminology. There is a tone in this discussion where one side is completely dismissing our style of play and aggressively critiquing it. whereas I think most folks on my side are saying if you like 'say yes and roll' go for it. Or 'if you like player led games' go for it. We just don't see that as the ultimate answer to everything. We think those options are one among many tools (and a lot of us tend to lean more on tools like the GM decides).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7571934"] We could trade blows over experience all day. I've been running games as well since the late 80s. I have run games in a number of styles. I don't run player led games. I am just not into them. I don't see how that would mean I have to accept your terminology. I am aware of such games and I have played in them (and I wouldn't refuse to play if one of my friends wanted to run one). But I do run lots of games where the GM decides. And I have made use of other techniques like say yes or roll the dice. I still think calling the GM decides 'Mother May I', is both pejorative and has the exact kind of effect I was talking about with dissociated mechanics. I am not denying your experience. I am not saying you should play the way I do, or that your style is bad. I am just saying, I have run games where I decide if something is at the tea house (and I've been in games where the GM does that sort of thing) and it doesn't feel like mother may I at all to me. And again, it is more than just the terminology. There is a tone in this discussion where one side is completely dismissing our style of play and aggressively critiquing it. whereas I think most folks on my side are saying if you like 'say yes and roll' go for it. Or 'if you like player led games' go for it. We just don't see that as the ultimate answer to everything. We think those options are one among many tools (and a lot of us tend to lean more on tools like the GM decides). [/QUOTE]
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