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*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7572075" data-attributes="member: 23751"><p>I have to ask. Why do you need a mechanic for that sort of thing? Were that my 5e PC, I would make the stronghold happen. I would save the prodigious amounts of coin I get adventuring. When I am speaking with(and I would arrange to be able to speak with) nobles and kings as part of adventuring, I would ask for land grants and permission to build a stronghold. When being asked for a reward, I would ask for titles and commissions. I would build my way towards that stronghold and rule my land one way or another. Many settings have wild areas not ruled. The kingdoms next to those areas would be prime areas for me to go to for this sort of thing. I could set up my own kingdom, after proving my worth and promising trade exclusives, mutual protections and such. </p><p></p><p>5e does as much interesting stuff as you have it do. I'm sure mechanical aids would make it easier, but those aids aren't necessary to accomplish goals.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7572075, member: 23751"] I have to ask. Why do you need a mechanic for that sort of thing? Were that my 5e PC, I would make the stronghold happen. I would save the prodigious amounts of coin I get adventuring. When I am speaking with(and I would arrange to be able to speak with) nobles and kings as part of adventuring, I would ask for land grants and permission to build a stronghold. When being asked for a reward, I would ask for titles and commissions. I would build my way towards that stronghold and rule my land one way or another. Many settings have wild areas not ruled. The kingdoms next to those areas would be prime areas for me to go to for this sort of thing. I could set up my own kingdom, after proving my worth and promising trade exclusives, mutual protections and such. 5e does as much interesting stuff as you have it do. I'm sure mechanical aids would make it easier, but those aids aren't necessary to accomplish goals. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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