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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Ovinomancer" data-source="post: 7572096" data-attributes="member: 16814"><p>No, Max, I am not putting forward a dichotomy, I'm saying the scale doesn't exist at all -- nothing in your game (or mine) is like the real world. See? No choice, no false dichotomy. </p><p></p><p>No, it's not. Everything that happens is according to the imagination of tge participants. The only real thing is the film, and that's the same in both.</p><p></p><p>Now, the real world is a constraint in both films, but only because they are made in the real world. Your game (and mine) are not in the real world, they are fictional. </p><p></p><p></p><p></p><p>No, Max. Gravity and knives exist in the real world. Neither exists in your game (or mine). We <em>pretend</em> they do, but we also pretend elves and dragons and magic. We can pretend anything, that doesn't make it real.</p><p></p><p>"Realism" on relation to pretend games is only the internal coherency and consistancy of the fiction that makes it believable. It has nothing to do with the real world.</p><p></p><p>Specifically, you deciding that the pretend cultists are very pretend unlikely to be at the pretend tea house has absolutely nothing to do with the real world, on part or on a scale. It is pretend.</p><p></p><p>Very unreal things can have a great deal of seeming weight and believability. Game of Thrones is often cited as such (warning: GRRM hates you), but it's still pretend. It's not realistic, it's internally consistent and coherent to a high degree. </p><p></p><p>Reality does connect to the game in thousands, if not millions of different ways to varying degrees. Those degrees fall somewhere on the realism spectrum.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Ovinomancer, post: 7572096, member: 16814"] No, Max, I am not putting forward a dichotomy, I'm saying the scale doesn't exist at all -- nothing in your game (or mine) is like the real world. See? No choice, no false dichotomy. No, it's not. Everything that happens is according to the imagination of tge participants. The only real thing is the film, and that's the same in both. Now, the real world is a constraint in both films, but only because they are made in the real world. Your game (and mine) are not in the real world, they are fictional. No, Max. Gravity and knives exist in the real world. Neither exists in your game (or mine). We [i]pretend[/i] they do, but we also pretend elves and dragons and magic. We can pretend anything, that doesn't make it real. "Realism" on relation to pretend games is only the internal coherency and consistancy of the fiction that makes it believable. It has nothing to do with the real world. Specifically, you deciding that the pretend cultists are very pretend unlikely to be at the pretend tea house has absolutely nothing to do with the real world, on part or on a scale. It is pretend. Very unreal things can have a great deal of seeming weight and believability. Game of Thrones is often cited as such (warning: GRRM hates you), but it's still pretend. It's not realistic, it's internally consistent and coherent to a high degree. Reality does connect to the game in thousands, if not millions of different ways to varying degrees. Those degrees fall somewhere on the realism spectrum.[/QUOTE] [/QUOTE]
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