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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7572135" data-attributes="member: 23751"><p>See, the whole "...introduced your scale of realism, where you can become just a bit more like the real world in one area and that's adding realism" eliminates "like the real world" as my definition of realism. "Like the real world" = "Mirrors the real world" and I have said that isn't what it is in most posts on the subject.</p><p></p><p></p><p></p><p>Then show your objective proof. All I've seen so far are subjective claims. If you know it, then it's a fact and you can prove that fact objectively.</p><p></p><p></p><p></p><p>So first off, our imaginations are real. They exist here in the real world. Second, what we are imagining might not be real, but it can have realism. I can imagine something, and then imagine a more realistic version of it, and then a version more realistic still. It doesn't have to be out in the real world and tangible for realism to be a quality.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7572135, member: 23751"] See, the whole "...introduced your scale of realism, where you can become just a bit more like the real world in one area and that's adding realism" eliminates "like the real world" as my definition of realism. "Like the real world" = "Mirrors the real world" and I have said that isn't what it is in most posts on the subject. Then show your objective proof. All I've seen so far are subjective claims. If you know it, then it's a fact and you can prove that fact objectively. So first off, our imaginations are real. They exist here in the real world. Second, what we are imagining might not be real, but it can have realism. I can imagine something, and then imagine a more realistic version of it, and then a version more realistic still. It doesn't have to be out in the real world and tangible for realism to be a quality. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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