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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7572511"><p>I don’t think iris automatically easymode at all. I do think people connect with systems differently from one another.you have found these systems work well for you. When I’ve encountered them, it has created issues with plausibility (in part because I just don’t naturally connect to these systems). I would imagine people on the other side have trouble when it comes to what we are describing. Those kinds of differences are to be expected. The best situation is we have access to all these tools, the tools are honestly described and people can decide for themselves what to do. The only real contention here is that describing GM decides as mother may I fails to accurately describe the style and paints it in a negative light. For those of us who like the style, mother may I is a terrible descriptor of it. It doesn’t capture what we like about it. When we attempt to explain why we think we like it, it seems those attempts are shot down. At the end of the day, these are all just reasons we are working through to try to understand our preferences. But shooting down those reasons doesn’t change the preferences. Really all that truly matters is someone encounters GM decides and they do or don’t like it, someone encounters SYORTD and they do or do not like it. Explanations of the reasons can all be wrong.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7572511"] I don’t think iris automatically easymode at all. I do think people connect with systems differently from one another.you have found these systems work well for you. When I’ve encountered them, it has created issues with plausibility (in part because I just don’t naturally connect to these systems). I would imagine people on the other side have trouble when it comes to what we are describing. Those kinds of differences are to be expected. The best situation is we have access to all these tools, the tools are honestly described and people can decide for themselves what to do. The only real contention here is that describing GM decides as mother may I fails to accurately describe the style and paints it in a negative light. For those of us who like the style, mother may I is a terrible descriptor of it. It doesn’t capture what we like about it. When we attempt to explain why we think we like it, it seems those attempts are shot down. At the end of the day, these are all just reasons we are working through to try to understand our preferences. But shooting down those reasons doesn’t change the preferences. Really all that truly matters is someone encounters GM decides and they do or don’t like it, someone encounters SYORTD and they do or do not like it. Explanations of the reasons can all be wrong. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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