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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7572547" data-attributes="member: 42582"><p>YRC.</p><p></p><p>I'm about to go to sleep here and so haven't tried to think through your example - and I don't think I have enough detail to do so in any event, as I don't know all the cosmology that seems to give the relationship with this opposed NPC its heft and meaning.</p><p></p><p>But I can point to my own play examples. I just posted <a href="http://www.enworld.org/forum/showthread.php?657595-I-really-enjoyed-today-s-Classic-Traveller-session" target="_blank">an actual play report of a Traveller session I GMed today</a>. Here are some obstacles encountered by the on-world team, trying to scout out faction A's pathfinder base at the behest of faction B:</p><p></p><p style="margin-left: 20px"><em>pursuit of their ATV</em> (upshot: surrender by the PCs);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>imprisonment and interrogation</em> (upshot: all but one of the PCs unconscious, then one of the PCs "goers kinetic", trying to escape imprisonment, get control of some battle dress (Traveller's analogue of powered armour) and take over the base);</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>numerous chances for attempt to take over base to fail, due to presence of enemy NPCs plus some risks associated with untrained use of battle dress</em> (upshot: the PC succeeded, but not before the NPCs got a communication out that will be bad for the PCs if the Imperials get it).</p><p></p><p>I didn't know how the pursuit would turn out: the system has evasion rules, so the PCs could have tried that. They also had a forward observer on their team, and a ship with a triple beam laser turret in orbit, and so could have tried to call down fire on the pursuing ship.</p><p></p><p>Once the PCs were imprisoned, I didn't know how that would turn out: they coud have folded under interrogation, and two of them might well have been inclined to join with the NPCs (but their refusal to cooperate under interrogation got in the way of that). I didn't know in advance that one of them would try a violent approach, though obviously that sort of thing is on the cards. And it was something of a coincidence, resulting from how the interrogations unfolfed, that the only PC who had any chance of using the NPC's battle dress happened to be the one who had the chance to do so.</p><p></p><p>And once violence broke out, things could have turned out differently too. The Classic Traveller combat rules can be pretty fickle, so the PCs could well have ended up being defeated in their attempt.</p><p></p><p>I certainly didn't start things with the preconception that the PCs might (i) end up with an upgraded ATV and some battle dress but (ii) be identified as enemies on an Imperial relay satellite.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7572547, member: 42582"] YRC. I'm about to go to sleep here and so haven't tried to think through your example - and I don't think I have enough detail to do so in any event, as I don't know all the cosmology that seems to give the relationship with this opposed NPC its heft and meaning. But I can point to my own play examples. I just posted [url=http://www.enworld.org/forum/showthread.php?657595-I-really-enjoyed-today-s-Classic-Traveller-session]an actual play report of a Traveller session I GMed today[/url]. Here are some obstacles encountered by the on-world team, trying to scout out faction A's pathfinder base at the behest of faction B: [indent][I]pursuit of their ATV[/I] (upshot: surrender by the PCs); [I]imprisonment and interrogation[/I] (upshot: all but one of the PCs unconscious, then one of the PCs "goers kinetic", trying to escape imprisonment, get control of some battle dress (Traveller's analogue of powered armour) and take over the base); [I]numerous chances for attempt to take over base to fail, due to presence of enemy NPCs plus some risks associated with untrained use of battle dress[/I] (upshot: the PC succeeded, but not before the NPCs got a communication out that will be bad for the PCs if the Imperials get it).[/indent] I didn't know how the pursuit would turn out: the system has evasion rules, so the PCs could have tried that. They also had a forward observer on their team, and a ship with a triple beam laser turret in orbit, and so could have tried to call down fire on the pursuing ship. Once the PCs were imprisoned, I didn't know how that would turn out: they coud have folded under interrogation, and two of them might well have been inclined to join with the NPCs (but their refusal to cooperate under interrogation got in the way of that). I didn't know in advance that one of them would try a violent approach, though obviously that sort of thing is on the cards. And it was something of a coincidence, resulting from how the interrogations unfolfed, that the only PC who had any chance of using the NPC's battle dress happened to be the one who had the chance to do so. And once violence broke out, things could have turned out differently too. The Classic Traveller combat rules can be pretty fickle, so the PCs could well have ended up being defeated in their attempt. I certainly didn't start things with the preconception that the PCs might (i) end up with an upgraded ATV and some battle dress but (ii) be identified as enemies on an Imperial relay satellite. [/QUOTE]
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