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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7572768" data-attributes="member: 29398"><p>Though all of them could well be things that can help generate pressure <em>later</em> when looking at something other than the immediate or short term.</p><p></p><p>Yes, and it's a) only about two hours long and b) has a pre-set amount of story that has to be fit within that time.</p><p></p><p>RPGs are open-ended in length, thus there's no need whatsoever to cram story in (whether player or GM generated, doesn't matter for this point) in a rush to make it fit within a real-world timeframe.</p><p></p><p>Except that when everything's dramatic, nothing is.</p><p></p><p>Haven't read it yet, will get to it later.</p><p></p><p>Please define MEAT. I'm assuming that because it's all-caps here it means something other than what comes from a butchered animal, but I don't know what.</p><p></p><p>This points to what I mention above: that things done now can set up pressure application later.</p><p></p><p>Of course there's (quite likely) not much risk involved in doing the library research...which might be exactly why the player/PC chose to take that angle - low risk but potentially decent reward, where the reward is useful information that might help reduce or mitigate the risks later when he puts this research to practical use and actually tries to take over the kingdom. So, low-to-no pressure now could lead to reduced pressure later.</p><p></p><p>Why take great risks until and unless you have to? And why not do whatever you can to turn those great risks into moderate risks?</p><p></p><p>Sure it might be less dramatic, but - wait for it! - it's what a rational character would do.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7572768, member: 29398"] Though all of them could well be things that can help generate pressure [I]later[/I] when looking at something other than the immediate or short term. Yes, and it's a) only about two hours long and b) has a pre-set amount of story that has to be fit within that time. RPGs are open-ended in length, thus there's no need whatsoever to cram story in (whether player or GM generated, doesn't matter for this point) in a rush to make it fit within a real-world timeframe. Except that when everything's dramatic, nothing is. Haven't read it yet, will get to it later. Please define MEAT. I'm assuming that because it's all-caps here it means something other than what comes from a butchered animal, but I don't know what. This points to what I mention above: that things done now can set up pressure application later. Of course there's (quite likely) not much risk involved in doing the library research...which might be exactly why the player/PC chose to take that angle - low risk but potentially decent reward, where the reward is useful information that might help reduce or mitigate the risks later when he puts this research to practical use and actually tries to take over the kingdom. So, low-to-no pressure now could lead to reduced pressure later. Why take great risks until and unless you have to? And why not do whatever you can to turn those great risks into moderate risks? Sure it might be less dramatic, but - wait for it! - it's what a rational character would do. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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