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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Ovinomancer" data-source="post: 7572821" data-attributes="member: 16814"><p>Sigh. Last time:</p><p></p><p>1. Imagination is not the real world.</p><p>2. Your game is entirely imagination.</p><p>3. If you define 'realism' as 'mirroring the real world', your imagination cannot, because 1 and 2.</p><p>4. If you define 'realism' as 'my imagination tries to be internally consistent and coherent and believable to other people' then, yes, you can do this.*</p><p></p><p>Which part requires mental gymnastics? </p><p></p><p>On your side, you've advanced that you can have realism (definition 3) in your game because imagination exists in the real world, your imagination continues to run when you're not imagining it, and that probabilities are a feature of the real world and your imagination therefore probabilities are realism.</p><p></p><p>I rest my case. Continue if you wish, I'm really not sure how you could make a larger fool of yourself, but I'll not bet against you.</p><p></p><p></p><p>*It's worth noting that I use 4. for my games and it works swimmingly. I don't confuse myself that adding what I think the real world is like is actually useful in and of itself, but make choices as to what best improves my games.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7572821, member: 16814"] Sigh. Last time: 1. Imagination is not the real world. 2. Your game is entirely imagination. 3. If you define 'realism' as 'mirroring the real world', your imagination cannot, because 1 and 2. 4. If you define 'realism' as 'my imagination tries to be internally consistent and coherent and believable to other people' then, yes, you can do this.* Which part requires mental gymnastics? On your side, you've advanced that you can have realism (definition 3) in your game because imagination exists in the real world, your imagination continues to run when you're not imagining it, and that probabilities are a feature of the real world and your imagination therefore probabilities are realism. I rest my case. Continue if you wish, I'm really not sure how you could make a larger fool of yourself, but I'll not bet against you. *It's worth noting that I use 4. for my games and it works swimmingly. I don't confuse myself that adding what I think the real world is like is actually useful in and of itself, but make choices as to what best improves my games. [/QUOTE]
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