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General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7572857" data-attributes="member: 82106"><p>Well, obviously part of my answer is I would advise approaching games which feature at least some mix as being more-or-less equal partnerships. Its OK to have ideas and themes you as DM want to explore, that's only fair! I'm not sure about the 'primary author' part. I mean, in a lot of story games the GM is still primary author, maybe even sole authority on what is really possible within the 'box' of the particular game world/genre. I would just say that the game should also be equally about what the players are interested in it being about. </p><p></p><p></p><p></p><p>Well, this is an interesting topic. I mean, GMs are generally going to be framing scenes in a way that puts pressure on the PCs beliefs, goals, etc. It is quite possible this pressure can take forms which are part of the GM's own agenda. It is only really necessary that they DO exist in the story for purposes of pushing the drama related to the PCs 'stuff' which the player has invented. </p><p></p><p>As for the PC in your example... You don't quite cast the belief in terms of the PC, but attribute it to the god, Kelemvor. Is it the PC's belief? Is the PC's belief that he should serve Kelemvor? Is he serving because he has some OTHER belief/goal/interest which makes him want to do that? </p><p></p><p>Pressure could be put on this PC via stressing his relationship with his deity. It coule be done by bringing back elements of his previous life. Maybe he still feels something about the people and whatever who were in that life. Maybe the 'reawakening of his soul' causes conflict within himself. You could do a ton of stuff with this. Obviously the goal of tracking down the psychopathic NPC could also be used for all sorts of pressure. What is their relationship?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7572857, member: 82106"] Well, obviously part of my answer is I would advise approaching games which feature at least some mix as being more-or-less equal partnerships. Its OK to have ideas and themes you as DM want to explore, that's only fair! I'm not sure about the 'primary author' part. I mean, in a lot of story games the GM is still primary author, maybe even sole authority on what is really possible within the 'box' of the particular game world/genre. I would just say that the game should also be equally about what the players are interested in it being about. Well, this is an interesting topic. I mean, GMs are generally going to be framing scenes in a way that puts pressure on the PCs beliefs, goals, etc. It is quite possible this pressure can take forms which are part of the GM's own agenda. It is only really necessary that they DO exist in the story for purposes of pushing the drama related to the PCs 'stuff' which the player has invented. As for the PC in your example... You don't quite cast the belief in terms of the PC, but attribute it to the god, Kelemvor. Is it the PC's belief? Is the PC's belief that he should serve Kelemvor? Is he serving because he has some OTHER belief/goal/interest which makes him want to do that? Pressure could be put on this PC via stressing his relationship with his deity. It coule be done by bringing back elements of his previous life. Maybe he still feels something about the people and whatever who were in that life. Maybe the 'reawakening of his soul' causes conflict within himself. You could do a ton of stuff with this. Obviously the goal of tracking down the psychopathic NPC could also be used for all sorts of pressure. What is their relationship? [/QUOTE]
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