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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Sadras" data-source="post: 7572904" data-attributes="member: 6688277"><p>I don't really have any disagreement here. Most of the players have a decent detailed backstory for their characters which I weave in and out of the main campaign meta-plot and they decide when to actively pursue such goals balancing it up with the stakes of the meta-plot. But everything is pretty much their decision. There is one player though that doesn't have any strong goals besides those provided by the DM and other characters' goals.</p><p></p><p></p><p></p><p>The way I understood it from the player, his character was forged by Kelemvor, instead of having his soul spend an eternity on the Wall of the Faithless. At this point in time the PC is acting out the wishes of Kelemvor and in fact believes them to be true and just. For now that is his sole purpose. He travels with the party since they were essentially the ones that freed the psychopathic NPC and briefly accepted him as part of their group - he believes their relationship (NPC and party's) is not over and their paths will cross again due to converging goals/meta-plot reasons. </p><p></p><p>EDIT: Again, this is all the player. As DM I ask and prod to learn more to stay faithful to his backstory.</p><p></p><p></p><p></p><p>This is all good stuff to bring into the mix. The above stress caused <em>might</em> see the PC act out against the wishes of Kelemvor. Traditional D&D sees me as DM deciding if Kelemvor was offended and if offended, dealing out any consequences. How would that differ in your type of game?</p><p>Would you let the die decide if Kelemvor acts out the punishment/consequence? </p><p></p><p>EDIT: This skirts closely to Alignment i guess. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p>This is similar to @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=42582" target="_blank">pemerton</a></u></strong></em>'s example some years back of Vecna and the imp.</p><p></p><p>In one of my previous examples either on this thread or another (I forget), a character handed a magical item to a Frost Giant who had a similar such item (essentially each had a shard of the rod of seven parts). The shards clicked into place and became one item. I ruled the Frost Giant kept such item ignoring the soft protestation by the character (a cough and hand motion to return). There was no die roll. Some posters felt there should have been a die roll.</p><p>I'm only asking because if I apply pressures on the relationship between PC and deity it might end up in a situation where fictionally it would make sense for the deity to <em>lash out </em>his annoyance of a decision made by the PC - and essentially I'm asking if you would have it resolved via die roll or DM fiat?</p></blockquote><p></p>
[QUOTE="Sadras, post: 7572904, member: 6688277"] I don't really have any disagreement here. Most of the players have a decent detailed backstory for their characters which I weave in and out of the main campaign meta-plot and they decide when to actively pursue such goals balancing it up with the stakes of the meta-plot. But everything is pretty much their decision. There is one player though that doesn't have any strong goals besides those provided by the DM and other characters' goals. The way I understood it from the player, his character was forged by Kelemvor, instead of having his soul spend an eternity on the Wall of the Faithless. At this point in time the PC is acting out the wishes of Kelemvor and in fact believes them to be true and just. For now that is his sole purpose. He travels with the party since they were essentially the ones that freed the psychopathic NPC and briefly accepted him as part of their group - he believes their relationship (NPC and party's) is not over and their paths will cross again due to converging goals/meta-plot reasons. EDIT: Again, this is all the player. As DM I ask and prod to learn more to stay faithful to his backstory. This is all good stuff to bring into the mix. The above stress caused [I]might[/I] see the PC act out against the wishes of Kelemvor. Traditional D&D sees me as DM deciding if Kelemvor was offended and if offended, dealing out any consequences. How would that differ in your type of game? Would you let the die decide if Kelemvor acts out the punishment/consequence? EDIT: This skirts closely to Alignment i guess. :uhoh: This is similar to @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=42582"]pemerton[/URL][/U][/B][/I]'s example some years back of Vecna and the imp. In one of my previous examples either on this thread or another (I forget), a character handed a magical item to a Frost Giant who had a similar such item (essentially each had a shard of the rod of seven parts). The shards clicked into place and became one item. I ruled the Frost Giant kept such item ignoring the soft protestation by the character (a cough and hand motion to return). There was no die roll. Some posters felt there should have been a die roll. I'm only asking because if I apply pressures on the relationship between PC and deity it might end up in a situation where fictionally it would make sense for the deity to [I]lash out [/I]his annoyance of a decision made by the PC - and essentially I'm asking if you would have it resolved via die roll or DM fiat? [/QUOTE]
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