Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7573014"><p>If Pemerton is getting 100 plus sessions, then he is getting 100+ sessions using the style. I think this is one of those areas where everyone has a harder or easier time running games using certain methods. I know some GMs who can only do a long term campaign using adventure paths (that structure just works for them, even though I really don't enjoy them myself). I will say, I game with some folks who do go more toward the dramatic angle, and they seem to prefer shorter campaigns (simply because a good story can be told in a 6-10 session campaign). I think that is just a preference on their part though. And obviously it depends on how you do it. For me, I find the approach I've talked about (the dramatic sandbox) works well for me, over the long term (and running long term campaigns is important to me when I run a system or choose my campaign approach). Personally, I think most of the problems on this thread, tend to come down to people being overly skeptical of what other people are saying about their experience at the table. You can pull out a word a person says, an assertion they make while trying to defend a style, and dissect it until it seems like you've disproven their experience. But again I think really most of this just boils down people on these threads are very good at making arguments: that doesn't make them right.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7573014"] If Pemerton is getting 100 plus sessions, then he is getting 100+ sessions using the style. I think this is one of those areas where everyone has a harder or easier time running games using certain methods. I know some GMs who can only do a long term campaign using adventure paths (that structure just works for them, even though I really don't enjoy them myself). I will say, I game with some folks who do go more toward the dramatic angle, and they seem to prefer shorter campaigns (simply because a good story can be told in a 6-10 session campaign). I think that is just a preference on their part though. And obviously it depends on how you do it. For me, I find the approach I've talked about (the dramatic sandbox) works well for me, over the long term (and running long term campaigns is important to me when I run a system or choose my campaign approach). Personally, I think most of the problems on this thread, tend to come down to people being overly skeptical of what other people are saying about their experience at the table. You can pull out a word a person says, an assertion they make while trying to defend a style, and dissect it until it seems like you've disproven their experience. But again I think really most of this just boils down people on these threads are very good at making arguments: that doesn't make them right. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top