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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7573371" data-attributes="member: 29398"><p>And this - a long-running TV series - is a far better point of comparison than a movie; and what you say here is quite right: the drama is a) going to have numerous sources and b) will rise and fall as it hits those peaks, valleys, hills and so forth.</p><p></p><p>All those sources of drama are, one hopes, present in a decently run/played RPG as well. My point is that if they're all running full blast all the time without any valleys or lulls (which is how I more or less read/interpret [MENTION=42582]pemerton[/MENTION] 's desires) then it's liable to lose its lustre after a while. Same is true of a movie (which I here will use as a comparison): if it's nothing but high action and explosions from start to finish then to the majority of the audience it's most likely going to become tiresome partway through.</p><p></p><p>Without valleys and lulls there can't really be any peaks. The peaks are what are (most often) remembered later, but the valleys are just as important both to set up the peaks and to provide a respite from them.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7573371, member: 29398"] And this - a long-running TV series - is a far better point of comparison than a movie; and what you say here is quite right: the drama is a) going to have numerous sources and b) will rise and fall as it hits those peaks, valleys, hills and so forth. All those sources of drama are, one hopes, present in a decently run/played RPG as well. My point is that if they're all running full blast all the time without any valleys or lulls (which is how I more or less read/interpret [MENTION=42582]pemerton[/MENTION] 's desires) then it's liable to lose its lustre after a while. Same is true of a movie (which I here will use as a comparison): if it's nothing but high action and explosions from start to finish then to the majority of the audience it's most likely going to become tiresome partway through. Without valleys and lulls there can't really be any peaks. The peaks are what are (most often) remembered later, but the valleys are just as important both to set up the peaks and to provide a respite from them. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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