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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7573378" data-attributes="member: 29398"><p>I hope not, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But even then, there's going to be some sessions that just work better than others, for one, some, or all of a whole variety of possible reasons.</p><p></p><p>You say "selected events", I say "highlights", and I think we mean the same thing.</p><p></p><p>Merely proving that corner cases exist in all arenas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Which comes right back to the thread topic: realism. Is it realistic to think your PC archer ought to be keeping track of how many arrows she has left? Yes. Can this tracking become tedious? Yes. Is the associated tedium enough reason in itself to forego the tracking and lose the associated realism? No.</p><p></p><p>Don't get me wrong - I don't want to roleplay doing the laundry either. But I completely disagree with Moldvay's "no play between raids" mantra; what happens during downtime can be just as much fun as what happens in the field.</p><p></p><p>Perhaps, perhaps not. A character can be just as deeply explored through detailed in-character conversations and interactions with other PCs and-or NPCs even if these convrsations and-or interactions carry no "pressure" at all.</p><p></p><p>If I-as-player keep asking questions and drilling down into the details it's on the GM to have answers, whether they be prepped or made up on the fly. And I will keep asking questions until I'm satisfied with the level of detail provided, which will always vary depending on the specific situation at hand.</p><p></p><p>To use your famous angel feather in the marketplace example: if I-as-player had the short-term goal of not leaving this marketplace until I'd found somethng that could help me sort out my brother, I'd probably be asking you-as-GM for (via having my PC wander around the whole market) a quick rundown of the type of wares of every vendor in the place other than those only selling basic food and drink. From that rundown I (thinking as my PC) would come up with an idea of which vendors might have something that could suit my needs, and start interacting with those on a more detailed level until I found what I was after...assuming it was there to be found at all.</p><p></p><p>When read after the fact by an uninvolved third party, yes - the fiction produced by a typical RPG is very likely not going to be up to the standard of...well, anything, really; no matter how well the tale is written. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But most of the fun for the participants lies in the act of creating the fiction and seeing it develop, which as you say mitigates or even eliminates the quality issue.</p><p></p><p>I'm not sure it's that orthogonal. It's far more dramatic and personal to be actually involved in something - be it acting in a stage play, playing a sport, playing an RPG - than it is to be a spectator to the same event.</p><p></p><p>Either you've been beyond-the-bounds lucky or you're not seeing the valleys between the peaks.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7573378, member: 29398"] I hope not, anyway. :) But even then, there's going to be some sessions that just work better than others, for one, some, or all of a whole variety of possible reasons. You say "selected events", I say "highlights", and I think we mean the same thing. Merely proving that corner cases exist in all arenas. :) Which comes right back to the thread topic: realism. Is it realistic to think your PC archer ought to be keeping track of how many arrows she has left? Yes. Can this tracking become tedious? Yes. Is the associated tedium enough reason in itself to forego the tracking and lose the associated realism? No. Don't get me wrong - I don't want to roleplay doing the laundry either. But I completely disagree with Moldvay's "no play between raids" mantra; what happens during downtime can be just as much fun as what happens in the field. Perhaps, perhaps not. A character can be just as deeply explored through detailed in-character conversations and interactions with other PCs and-or NPCs even if these convrsations and-or interactions carry no "pressure" at all. If I-as-player keep asking questions and drilling down into the details it's on the GM to have answers, whether they be prepped or made up on the fly. And I will keep asking questions until I'm satisfied with the level of detail provided, which will always vary depending on the specific situation at hand. To use your famous angel feather in the marketplace example: if I-as-player had the short-term goal of not leaving this marketplace until I'd found somethng that could help me sort out my brother, I'd probably be asking you-as-GM for (via having my PC wander around the whole market) a quick rundown of the type of wares of every vendor in the place other than those only selling basic food and drink. From that rundown I (thinking as my PC) would come up with an idea of which vendors might have something that could suit my needs, and start interacting with those on a more detailed level until I found what I was after...assuming it was there to be found at all. When read after the fact by an uninvolved third party, yes - the fiction produced by a typical RPG is very likely not going to be up to the standard of...well, anything, really; no matter how well the tale is written. :) But most of the fun for the participants lies in the act of creating the fiction and seeing it develop, which as you say mitigates or even eliminates the quality issue. I'm not sure it's that orthogonal. It's far more dramatic and personal to be actually involved in something - be it acting in a stage play, playing a sport, playing an RPG - than it is to be a spectator to the same event. Either you've been beyond-the-bounds lucky or you're not seeing the valleys between the peaks. [/QUOTE]
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