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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7573974" data-attributes="member: 29398"><p>OK, makes sense.</p><p></p><p>Only ever getting 5 shots seemed a bit restrictive. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'll keep this in mind should I ever find it, and expect a heavy read.</p><p></p><p>Er...how is it irrational or unrealistic for me to be able to count the arrows in my quiver at any time other than the middle of a battle? I'll also each day have a pretty good idea how much food and-or water I've got left and probably at least a vague idea of how easy it might be to replenish such from the surrounding environment. If a warrior I'll also know what I have for weapons and armour, and what condition they're in; if a caster, ditto for my books and materials. If I don't have magical light available and have to rely on torches or lanterns then before going into a dark area I'll make sure I have a reasonably good idea how long my light is good for, barring unforeseen circumstances. And so on.</p><p></p><p>And all of this holds true whether I'm an explorer in the real world or acting as a PC in the game.</p><p></p><p>I'm not looking at in-game time at all in this case. What I'm looking at is real time at the table (you call this P) and what the D/P ratio is; and suggesting that if D is kept too high too long there's a real risk of a numbing effect leading to stagnation.</p><p></p><p>I know full well that in-game time and real-world time have next to no relationship with each other*. This is true over both the short and long term; for example my current campaign this month hits the 11-year point in real time but over that span the in-game time has only advanced about 4.7 years (summer of 1082 to late winter of 1087).</p><p></p><p>* - which also means I specifically don't subscribe to the Gygax-DMG notion of a day passing in the game world for each day that passes between sessions - in fact I've always seen this as one of his dumber ideas.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7573974, member: 29398"] OK, makes sense. Only ever getting 5 shots seemed a bit restrictive. :) I'll keep this in mind should I ever find it, and expect a heavy read. Er...how is it irrational or unrealistic for me to be able to count the arrows in my quiver at any time other than the middle of a battle? I'll also each day have a pretty good idea how much food and-or water I've got left and probably at least a vague idea of how easy it might be to replenish such from the surrounding environment. If a warrior I'll also know what I have for weapons and armour, and what condition they're in; if a caster, ditto for my books and materials. If I don't have magical light available and have to rely on torches or lanterns then before going into a dark area I'll make sure I have a reasonably good idea how long my light is good for, barring unforeseen circumstances. And so on. And all of this holds true whether I'm an explorer in the real world or acting as a PC in the game. I'm not looking at in-game time at all in this case. What I'm looking at is real time at the table (you call this P) and what the D/P ratio is; and suggesting that if D is kept too high too long there's a real risk of a numbing effect leading to stagnation. I know full well that in-game time and real-world time have next to no relationship with each other*. This is true over both the short and long term; for example my current campaign this month hits the 11-year point in real time but over that span the in-game time has only advanced about 4.7 years (summer of 1082 to late winter of 1087). * - which also means I specifically don't subscribe to the Gygax-DMG notion of a day passing in the game world for each day that passes between sessions - in fact I've always seen this as one of his dumber ideas. [/QUOTE]
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