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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Manbearcat" data-source="post: 7574248" data-attributes="member: 6696971"><p>I wish you could vigorously reflect on this post you just wrote.</p><p></p><p>Pemerton is a dude in a remote corner of the internet.</p><p></p><p>Followers? Seriously? Followers.</p><p></p><p>Do you realize how bunker mentality in the midst of an all-important culture war this, and all the other posts like this (and not just from you...and not juston this site) this reads as?</p><p></p><p>And also how disrespectful it is? </p><p></p><p>Plenty of people have thanked me for posts they found insightful and helpful to them in their RPGing. Does that make them followers of mine? Of course not! That’s ridiculous! They’re humans, sometimes fallible and sometimes insightful (same as me), who are just working through their thoughts on a subject (TTRPGing design and play) in real time and trying to improve their experience. Same goes for me. I’ve gleaned plenty of insight from people I disagree with.</p><p></p><p>Framing all of these conversations as secret, strategic culture war gambits with clergy, acolytes, and the vulnerable masses is the real poison here. It’s completely toxic, it drives people away from this site, and it stifles interesting conversation that actually helps our gaming grow, change, and refine (all of which can mean going backwards in time and recognizing the power of older design and play) rather than stagnate and ossify.</p><p></p><p>This actually happened in 4e. It was a constant, never-ending, scorched earth campaign against a stupid gaming system. It took place all over the Internet, in hobby stores, at tables, and cons. I really enjoyed that game and I engaged in endless conversations about all the various topics, which by your definition were well-poisoned from the beginning. Yet I engaged with the ideas, trying earnestly to reflect on them and analyze them. I didn’t focus exclusively on the poisoned well and my offense to it. And I’m not special by any means. So anyone can do the same.</p><p></p><p>* EDIT - and it really annoys me that I feel obliged to even waste my time on a post like this rather than focusing my small time available and mental energies on talking about actual design and play.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7574248, member: 6696971"] I wish you could vigorously reflect on this post you just wrote. Pemerton is a dude in a remote corner of the internet. Followers? Seriously? Followers. Do you realize how bunker mentality in the midst of an all-important culture war this, and all the other posts like this (and not just from you...and not juston this site) this reads as? And also how disrespectful it is? Plenty of people have thanked me for posts they found insightful and helpful to them in their RPGing. Does that make them followers of mine? Of course not! That’s ridiculous! They’re humans, sometimes fallible and sometimes insightful (same as me), who are just working through their thoughts on a subject (TTRPGing design and play) in real time and trying to improve their experience. Same goes for me. I’ve gleaned plenty of insight from people I disagree with. Framing all of these conversations as secret, strategic culture war gambits with clergy, acolytes, and the vulnerable masses is the real poison here. It’s completely toxic, it drives people away from this site, and it stifles interesting conversation that actually helps our gaming grow, change, and refine (all of which can mean going backwards in time and recognizing the power of older design and play) rather than stagnate and ossify. This actually happened in 4e. It was a constant, never-ending, scorched earth campaign against a stupid gaming system. It took place all over the Internet, in hobby stores, at tables, and cons. I really enjoyed that game and I engaged in endless conversations about all the various topics, which by your definition were well-poisoned from the beginning. Yet I engaged with the ideas, trying earnestly to reflect on them and analyze them. I didn’t focus exclusively on the poisoned well and my offense to it. And I’m not special by any means. So anyone can do the same. * EDIT - and it really annoys me that I feel obliged to even waste my time on a post like this rather than focusing my small time available and mental energies on talking about actual design and play. [/QUOTE]
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