Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 7574257" data-attributes="member: 85555"><p>If you are going to have multiple PC groups in the same sandbox campaign, my experience (just trying all the different methods I could) is this is the only real way to make it work----otherwise it can be maddening keeping track of the different areas and NPCs being affected by PC behavior. If the PCs are not intersecting that much, it is easier to hand wave. But I've had parties in two different campaigns end up in serious conflict with each other, and that proved very challenging to track. Having the time between sessions reflect real time is one easy way to manage it (though it has its downsides). However, honestly I didn't feel it was worth the trouble after about a year and half of trying to do that. I just said 'screw it this is a multiverse and both parties are in slightly different realities'. That approach ended up working a lot better for me personally. It also made things interesting because I got to see two very different realities play out over two campaigns in the same setting. There was still some intersection, but there was enough freedom to alter details, that it made my role as the GM more fun as well.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7574257, member: 85555"] If you are going to have multiple PC groups in the same sandbox campaign, my experience (just trying all the different methods I could) is this is the only real way to make it work----otherwise it can be maddening keeping track of the different areas and NPCs being affected by PC behavior. If the PCs are not intersecting that much, it is easier to hand wave. But I've had parties in two different campaigns end up in serious conflict with each other, and that proved very challenging to track. Having the time between sessions reflect real time is one easy way to manage it (though it has its downsides). However, honestly I didn't feel it was worth the trouble after about a year and half of trying to do that. I just said 'screw it this is a multiverse and both parties are in slightly different realities'. That approach ended up working a lot better for me personally. It also made things interesting because I got to see two very different realities play out over two campaigns in the same setting. There was still some intersection, but there was enough freedom to alter details, that it made my role as the GM more fun as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top