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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Numidius" data-source="post: 7574436" data-attributes="member: 6972053"><p>You people speaking of in-game time management, made me realize that maybe: in the notorious Thermal Bath sequence, the Gm found himself stuck in aligning Three different time frames: the party in the hot pools (just wanting to relax in the shared imagined fiction without complications as long as possible), my Pc in a different location, that Also sent an 'important' mail via horse rider to another town (the Gm actually made me write it phisically in character, in first person), taking a few days to come back with an answer. </p><p>So (I now think) we were supposed to just play day by day "waiting" for the mail to be responded and passing time in the meanwhile, without nothing much happening, because Simulation of Reality (His words: "I am the Casual Link of the game world; nothing less, nothing more")</p></blockquote><p></p>
[QUOTE="Numidius, post: 7574436, member: 6972053"] You people speaking of in-game time management, made me realize that maybe: in the notorious Thermal Bath sequence, the Gm found himself stuck in aligning Three different time frames: the party in the hot pools (just wanting to relax in the shared imagined fiction without complications as long as possible), my Pc in a different location, that Also sent an 'important' mail via horse rider to another town (the Gm actually made me write it phisically in character, in first person), taking a few days to come back with an answer. So (I now think) we were supposed to just play day by day "waiting" for the mail to be responded and passing time in the meanwhile, without nothing much happening, because Simulation of Reality (His words: "I am the Casual Link of the game world; nothing less, nothing more") [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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