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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Ovinomancer" data-source="post: 7575110" data-attributes="member: 16814"><p>I'm going to assume that you're using "I kill the orc" as a declaration here, and not a resolution? Okay. In that case, absolutely not. A denial of the declaration, "I kill the orc" (or "I try to kill the orc," for [MENTION=29398]Lanefan[/MENTION]), would be, "No, you don't, because X,Y,Z" or, less obviously, "You try to but fail." The latter only becomes MMI if you have to use the GM's approved actions to progress.</p><p></p><p></p><p></p><p>MMI, simply put, is the GM having the power to deny action declarations. In other words, anything you try to do must first receive GM permission. This is often implied, as in you don't actually ask permission, but the GM has the authority to negate outright. D&D prior to 4e largely has this quality, and it's an assumed mindset in the crowd that insists a game is owned by the GM. However, if players can declare actions freely, and the fiction then reflects their action attempt, you're not doing hard MMI. If the GM then has authority over the resolution system, and uses that to effect the same result as hard MMI, ie, making DCs impossible or denying success outright to disapproved actions, then you're into soft MMI. Principled play by the GM in this latter system can dispel MMI, and I think many games use such principled games even in earlier editions.</p><p></p><p>MMI is closely related to railroading, and, as I think on it, at least soft MMI is largely required for railroading. If you can't force the rails, you aren't in MMI territory. If you can, then you kinda are, because you're making the play go only along approved directions by using your authority as GM.</p><p></p><p>So, no, MMI is not the normal process of playing an RPG, but it may be A process.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7575110, member: 16814"] I'm going to assume that you're using "I kill the orc" as a declaration here, and not a resolution? Okay. In that case, absolutely not. A denial of the declaration, "I kill the orc" (or "I try to kill the orc," for [MENTION=29398]Lanefan[/MENTION]), would be, "No, you don't, because X,Y,Z" or, less obviously, "You try to but fail." The latter only becomes MMI if you have to use the GM's approved actions to progress. MMI, simply put, is the GM having the power to deny action declarations. In other words, anything you try to do must first receive GM permission. This is often implied, as in you don't actually ask permission, but the GM has the authority to negate outright. D&D prior to 4e largely has this quality, and it's an assumed mindset in the crowd that insists a game is owned by the GM. However, if players can declare actions freely, and the fiction then reflects their action attempt, you're not doing hard MMI. If the GM then has authority over the resolution system, and uses that to effect the same result as hard MMI, ie, making DCs impossible or denying success outright to disapproved actions, then you're into soft MMI. Principled play by the GM in this latter system can dispel MMI, and I think many games use such principled games even in earlier editions. MMI is closely related to railroading, and, as I think on it, at least soft MMI is largely required for railroading. If you can't force the rails, you aren't in MMI territory. If you can, then you kinda are, because you're making the play go only along approved directions by using your authority as GM. So, no, MMI is not the normal process of playing an RPG, but it may be A process. [/QUOTE]
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