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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7575195" data-attributes="member: 82106"><p>There is always one.... lol. </p><p></p><p></p><p>Cool. That is definitely good stuff! You may well be able to simply get the player to figure out what to confront his own PC with, he seems pretty dedicated to making it an interesting character.</p><p></p><p></p><p>Oh, it could work out the same way. I would telegraph what is likely at stake. So the PC can make one or the other hard choice, or try to have his cake and eat it too, but only by risking more somehow. In other words, you don't really need, technically, to even roll dice if a player declares a PC action of "let the NPC go so I can save my brother!" The NPC gets away, the brother is saved. There could be checks to see what else happens (injury, brother is only temporarily saved, etc.). Likewise, he could sacrifice the brother and kill the NPC, OK, brother dies, NPC dies, he's made his choice. Of course most players will try to go for the double win, and then let the dice fall where they may! I'd say if the PC fails Kelemvor, then he IS pissed! Maybe this leads to a major turn for the PC, or maybe he just has to redeem himself.</p><p></p><p></p><p>Yeah, Alignment was ideally supposed to be able to help drive this kind of thing. It could work if the players worked it, but then it wasn't REALLY needed. Its an odd mechanic that way. </p><p></p><p></p><p></p><p>Well, there could be a die roll. I would say that if the check succeeds then the character is on the run, and if it fails, then he's in the soup. Either way there are then further options, maybe if he's captured he gets imprisoned and learns of a plot against Kelemvor, does he go with it and escape, or try to get back in the god's good graces? If he manages to run in the first place, then how does he deal with the falling out, and is he now 'toxic' (IE what about his allies, will Kelemvor constantly go after all of them, unless he heads off alone?). You can go a lot of ways with it, but dice are always a nice option where things can progress in 2 ways and its not really under the PC's full control to choose.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7575195, member: 82106"] There is always one.... lol. Cool. That is definitely good stuff! You may well be able to simply get the player to figure out what to confront his own PC with, he seems pretty dedicated to making it an interesting character. Oh, it could work out the same way. I would telegraph what is likely at stake. So the PC can make one or the other hard choice, or try to have his cake and eat it too, but only by risking more somehow. In other words, you don't really need, technically, to even roll dice if a player declares a PC action of "let the NPC go so I can save my brother!" The NPC gets away, the brother is saved. There could be checks to see what else happens (injury, brother is only temporarily saved, etc.). Likewise, he could sacrifice the brother and kill the NPC, OK, brother dies, NPC dies, he's made his choice. Of course most players will try to go for the double win, and then let the dice fall where they may! I'd say if the PC fails Kelemvor, then he IS pissed! Maybe this leads to a major turn for the PC, or maybe he just has to redeem himself. Yeah, Alignment was ideally supposed to be able to help drive this kind of thing. It could work if the players worked it, but then it wasn't REALLY needed. Its an odd mechanic that way. Well, there could be a die roll. I would say that if the check succeeds then the character is on the run, and if it fails, then he's in the soup. Either way there are then further options, maybe if he's captured he gets imprisoned and learns of a plot against Kelemvor, does he go with it and escape, or try to get back in the god's good graces? If he manages to run in the first place, then how does he deal with the falling out, and is he now 'toxic' (IE what about his allies, will Kelemvor constantly go after all of them, unless he heads off alone?). You can go a lot of ways with it, but dice are always a nice option where things can progress in 2 ways and its not really under the PC's full control to choose. [/QUOTE]
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