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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Numidius" data-source="post: 7575406" data-attributes="member: 6972053"><p>Also in regard to interpretation of the personality of a Pc, or dismissing players planning inside an established setting, thus promoting a prudent, submissive, undertoned game. </p><p></p><p>I've seen it in practice enforced by the use, or menace, of super Npcs, preventing planning/execution of certain courses of action, keeping the game constrained, with a constant feeling of danger in the air. On the opposite side, the absence of significant, interesting Npc, during exploration, implying the Pc is out of tracks, or more simply the Gm is not interested in that Pc-driven situation. </p><p></p><p>I consider the above deranged forms of play, just to be clear, not related to anyone here; but even the more open and friendly Gm I know, has a consolidated habit of sometimes just saying no and moving on. </p><p></p><p>On the players side, those who play stealth or social types in those games, tend to be extremely thoughtful before declaring anything, while the combat oriented ones just wait the opportunity to unleash their dice on some opponent, hoping is not that much stronger than them. </p><p></p><p>Most of the time nothing very significant happens at the table, unless is the seldom Gm-driven stuff to shake a bit the situation.</p></blockquote><p></p>
[QUOTE="Numidius, post: 7575406, member: 6972053"] Also in regard to interpretation of the personality of a Pc, or dismissing players planning inside an established setting, thus promoting a prudent, submissive, undertoned game. I've seen it in practice enforced by the use, or menace, of super Npcs, preventing planning/execution of certain courses of action, keeping the game constrained, with a constant feeling of danger in the air. On the opposite side, the absence of significant, interesting Npc, during exploration, implying the Pc is out of tracks, or more simply the Gm is not interested in that Pc-driven situation. I consider the above deranged forms of play, just to be clear, not related to anyone here; but even the more open and friendly Gm I know, has a consolidated habit of sometimes just saying no and moving on. On the players side, those who play stealth or social types in those games, tend to be extremely thoughtful before declaring anything, while the combat oriented ones just wait the opportunity to unleash their dice on some opponent, hoping is not that much stronger than them. Most of the time nothing very significant happens at the table, unless is the seldom Gm-driven stuff to shake a bit the situation. [/QUOTE]
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