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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7575427" data-attributes="member: 23751"><p>This has never been a part of any edition of D&D.</p><p></p><p></p><p></p><p>Even in the days of yore when I played 1e and 2e, this was never the case. Yes, we would say that the DM has the authority to do anything he wants, but that "anything" didn't include things like stopping a PC from crossing the street when the player of that PC said that's what his PC was doing. Nobody I ever played with believed that, because it's simply an absurd hyper inflation of the authority of the DM to alter, remove or create rules for the game. The Mother May I "issue" is a Reducto Ad Absurdum argument about the extent DM authority in D&D.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7575427, member: 23751"] This has never been a part of any edition of D&D. Even in the days of yore when I played 1e and 2e, this was never the case. Yes, we would say that the DM has the authority to do anything he wants, but that "anything" didn't include things like stopping a PC from crossing the street when the player of that PC said that's what his PC was doing. Nobody I ever played with believed that, because it's simply an absurd hyper inflation of the authority of the DM to alter, remove or create rules for the game. The Mother May I "issue" is a Reducto Ad Absurdum argument about the extent DM authority in D&D. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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