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*TTRPGs General
A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7575750" data-attributes="member: 23751"><p>It's absolutely true. If I buy Burning Wheel, I have full authority to create house rules for it, including altering the game to give me the same level of DM authority that D&D has. I can then seek players for my Burning Wheel game. I will likely not find many(or maybe not any), but I can do it. </p><p></p><p></p><p></p><p>One reading, but not the correct reading. The correct reading is that the PC goes behind the tree and the DM narrates the results of that such as, "You step behind the tree and you see a waterfall that you had previously not noticed due to the tree blocking your view."</p><p></p><p>If there are a couple ways to read a rule and one requires that you be a jerk and one doesn't, the one requiring you to be a jerk is wrong.</p><p></p><p></p><p></p><p>I have never argued that I have total control over the PCs actions.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7575750, member: 23751"] It's absolutely true. If I buy Burning Wheel, I have full authority to create house rules for it, including altering the game to give me the same level of DM authority that D&D has. I can then seek players for my Burning Wheel game. I will likely not find many(or maybe not any), but I can do it. One reading, but not the correct reading. The correct reading is that the PC goes behind the tree and the DM narrates the results of that such as, "You step behind the tree and you see a waterfall that you had previously not noticed due to the tree blocking your view." If there are a couple ways to read a rule and one requires that you be a jerk and one doesn't, the one requiring you to be a jerk is wrong. I have never argued that I have total control over the PCs actions. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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