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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7575963" data-attributes="member: 42582"><p>This is too simplistic.</p><p></p><p>In Dungeon World the creation of places or NPCs is (generally) not the player's job. See Discern Realities and Spout Lore above - it is <em>the GM</em> who establishes the new fiction. But the GM is absolutely expected to have regard to player intention and desire in doing that, as [MENTION=6696971]Manbearcat[/MENTION] and [MENTION=16814]Ovinomancer[/MENTION] explained in some detail upthread.</p><p></p><p>5e D&D doesn't state clear principles like DW (I state the edition deliberately, because 4e D&D does have generally clear principles that aren't wildly different from DW) - but for that very reason there is no rule or principle in 5e D&D that <em>precludes</em> a GM from having regard to player interest and desire in deciding what new content to introduce.</p><p></p><p>And I think that is the underlying context for [MENTION=6785785]hawkeyefan[/MENTION]'s question - given that nothing in D&D <em>obliges</em> a GM to disregard player interest and desire in introducing new content; and given that at least some D&D players might want a GM who is introducing new content to have regard to their interests and desires in respect of the developing fiction; what are your thoughts on a GM who nevertheless proceeds from time-to-time without having such regard?</p><p></p><p>(For what's it worth, I don't think appeals to <em>tradition</em> help here. Tradition doesn't mandate paying no regard to player interests and desires in establishing content. Traditionally, also, players have been able to establish facts about their PCs' ancestry, early life, etc - the Puffin book <em>What is Dungeons & Dragons</em> was published in 1982, and it says (p 23) that PC details may include an "imaginary background, invented by the player, detailing the character's life up to the start of the campaign".)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7575963, member: 42582"] This is too simplistic. In Dungeon World the creation of places or NPCs is (generally) not the player's job. See Discern Realities and Spout Lore above - it is [I]the GM[/I] who establishes the new fiction. But the GM is absolutely expected to have regard to player intention and desire in doing that, as [MENTION=6696971]Manbearcat[/MENTION] and [MENTION=16814]Ovinomancer[/MENTION] explained in some detail upthread. 5e D&D doesn't state clear principles like DW (I state the edition deliberately, because 4e D&D does have generally clear principles that aren't wildly different from DW) - but for that very reason there is no rule or principle in 5e D&D that [I]precludes[/I] a GM from having regard to player interest and desire in deciding what new content to introduce. And I think that is the underlying context for [MENTION=6785785]hawkeyefan[/MENTION]'s question - given that nothing in D&D [I]obliges[/I] a GM to disregard player interest and desire in introducing new content; and given that at least some D&D players might want a GM who is introducing new content to have regard to their interests and desires in respect of the developing fiction; what are your thoughts on a GM who nevertheless proceeds from time-to-time without having such regard? (For what's it worth, I don't think appeals to [I]tradition[/I] help here. Tradition doesn't mandate paying no regard to player interests and desires in establishing content. Traditionally, also, players have been able to establish facts about their PCs' ancestry, early life, etc - the Puffin book [I]What is Dungeons & Dragons[/I] was published in 1982, and it says (p 23) that PC details may include an "imaginary background, invented by the player, detailing the character's life up to the start of the campaign".) [/QUOTE]
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