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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7575989" data-attributes="member: 23751"><p>No preclusion does not mean inclusion, though. Since there is no rule saying that the DM has to regard player interest, he doesn't HAVE to. He SHOULD give regard to player interests, but it just isn't required. The extent of that regard is up for debate, though, and I suppose depends on the extent that the players want to decide what new content to introduce and how. </p><p></p><p>In my game, when it comes to PC background, I will often ask the players to give me details on important NPCs and locations such as the town they are from. They can create quite a bit in that limited area. When it comes to actual game play, they get to determine new content mostly by dictating through their PCs actions and goals which way the campaign is going.</p><p></p><p>In one campaign of mine, I had a story involving demon possession whose frequency was growing to the point that soon demons would openly be arriving in cities and attacking people and places. This abyssal incursion was very serious. The players like me to come up with these sorts of stories, but being a sandbox game, they are not obligated to go with it. In this case, the PCs decided that they didn't want to have anything to do with the attacks and not being the nicest of PCs, decided to try their hand at piracy. I immediately shifted focus from the demon story to piracy, because that's the direction the players decided things were going in.</p><p></p><p>They directed the content of the campaign by shifting the focus from demons to piracy. The demon storyline kept going on its own, and the PCs crisscrossed it a few times, but they weren't involved in it as main players. </p><p></p><p>Other players might want to be much more involved with content creation.</p><p></p><p></p><p></p><p>See above. Depending on the extent of the players' content creation desires, the DM should or should not allow it, depending on what will be fun for him. If his fun and the players' fun cannot do not coincide at all, they should go their separate ways and find players(for the DM) and a DM(for the players) whose playstyle matches their own.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7575989, member: 23751"] No preclusion does not mean inclusion, though. Since there is no rule saying that the DM has to regard player interest, he doesn't HAVE to. He SHOULD give regard to player interests, but it just isn't required. The extent of that regard is up for debate, though, and I suppose depends on the extent that the players want to decide what new content to introduce and how. In my game, when it comes to PC background, I will often ask the players to give me details on important NPCs and locations such as the town they are from. They can create quite a bit in that limited area. When it comes to actual game play, they get to determine new content mostly by dictating through their PCs actions and goals which way the campaign is going. In one campaign of mine, I had a story involving demon possession whose frequency was growing to the point that soon demons would openly be arriving in cities and attacking people and places. This abyssal incursion was very serious. The players like me to come up with these sorts of stories, but being a sandbox game, they are not obligated to go with it. In this case, the PCs decided that they didn't want to have anything to do with the attacks and not being the nicest of PCs, decided to try their hand at piracy. I immediately shifted focus from the demon story to piracy, because that's the direction the players decided things were going in. They directed the content of the campaign by shifting the focus from demons to piracy. The demon storyline kept going on its own, and the PCs crisscrossed it a few times, but they weren't involved in it as main players. Other players might want to be much more involved with content creation. See above. Depending on the extent of the players' content creation desires, the DM should or should not allow it, depending on what will be fun for him. If his fun and the players' fun cannot do not coincide at all, they should go their separate ways and find players(for the DM) and a DM(for the players) whose playstyle matches their own. [/QUOTE]
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