Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7576039" data-attributes="member: 42582"><p>No, there's no difference here - if the players reject the GM's suggested house rule and don't add it into the game then there's nothing the GM can really do about it.</p><p></p><p>The question of what rules a group of people is going to use to play a game is something that <em>only the group</em> can answer.</p><p></p><p>And the same is true of players. There is nothing here but symmetry.</p><p></p><p>Right. And if some other Victorian is offering to GM a trade-and-compound-interest game and all the players in the neighbourhood say <em>If you want to run that crap then you'll have tofind someone else to play it</em> then that GM won't get to play that particular game.</p><p></p><p>As I said to [MENTION=23751]Maxperson[/MENTION], this is all just social negotiation where every participant is formally equal.</p><p></p><p>And the GM can't force the players to accept his/her wishes. S/he has no power to do so.</p><p></p><p>This is abusrd sophistry. But if we're going to go down this path, then the player has his/her house rule too. That palyer has a game with that rule. It's just that no one is playing or refereeing it.</p><p></p><p>I don't even know what you're talking about here. This sub-topic is a discusion of settling the rules of play, not resolving actions. But "Mother may I" is a label applied to an approach to determining outcomes and consequences, in the fiction, of actions declared by the players for their PCs.</p><p></p><p>If you're asking <em>is it possible to play a RPG in which the players have authority to determine certain outcomes</em>, then the answer obviously is <em>yes</em>.</p><p></p><p>And, of course, it's possible to have a RPG in which authority to determin outcomes is allocated from resolution-event to resolution-event, often by rolling dice to see who - player of the PC, or GM - gets to decide.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7576039, member: 42582"] No, there's no difference here - if the players reject the GM's suggested house rule and don't add it into the game then there's nothing the GM can really do about it. The question of what rules a group of people is going to use to play a game is something that [I]only the group[/I] can answer. And the same is true of players. There is nothing here but symmetry. Right. And if some other Victorian is offering to GM a trade-and-compound-interest game and all the players in the neighbourhood say [I]If you want to run that crap then you'll have tofind someone else to play it[/I] then that GM won't get to play that particular game. As I said to [MENTION=23751]Maxperson[/MENTION], this is all just social negotiation where every participant is formally equal. And the GM can't force the players to accept his/her wishes. S/he has no power to do so. This is abusrd sophistry. But if we're going to go down this path, then the player has his/her house rule too. That palyer has a game with that rule. It's just that no one is playing or refereeing it. I don't even know what you're talking about here. This sub-topic is a discusion of settling the rules of play, not resolving actions. But "Mother may I" is a label applied to an approach to determining outcomes and consequences, in the fiction, of actions declared by the players for their PCs. If you're asking [I]is it possible to play a RPG in which the players have authority to determine certain outcomes[/I], then the answer obviously is [I]yes[/I]. And, of course, it's possible to have a RPG in which authority to determin outcomes is allocated from resolution-event to resolution-event, often by rolling dice to see who - player of the PC, or GM - gets to decide. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A GMing telling the players about the gameworld is not like real life
Top