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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7576116" data-attributes="member: 42582"><p>I didn't talk about <em>the character</em> being surprised or even disappointed. I talked about <em>the player</em> - like turning up to an invitation to a bridge tournament only to find they're all playing poker instead.</p><p></p><p>Of course <em>characters</em> will be disappointed all the time in RPGing. The precise details of "all the time" will depend on failure rates built into the system - but the question I was addressing is whether that failure is (1) a result of <em>GM decides</em>, so that what a player puts forward as full-blooded action declaration (ie an attempt to change the fiction) turns out to be exploration (ie the GM has decided that such-and-such an approach can't work), or (2) a result of failing a check.</p><p></p><p>In my Traveller game a couple of weeks ago the PCs discovered that the people they were spying on were transmitting in an Imperial code that the PCs couldn't decode. But that was the result of failed action resolution (in that case, failed Education checks for the characters with an Imperial Navy background).</p><p></p><p>In DW, a 6- result on Discern Realities or Spout Lore will naturally result in the GM establishing some piece of backstory or embellishing the current situation in a way that is adverse to the situation of the PCs. That could include, for instance, discovering that a magical force field will block any attempts to teleport out.</p><p></p><p>The difference that I pointed to between <em>action declaration that can change the fiction</em>, and <em>exploration</em>, is a difference that operates <em>at the table in the play of the game</em>, not one that is discernible within, or pertains to, the content of the fiction itself.</p><p></p><p></p><p>I honestly don't understand how you can assert the two things I've quoted just above.</p><p></p><p>If it's a matter of taste - which is what I said in the OP of this thread - then how can someone be a <em>jerk</em> just because they have different tastes from mine?</p><p></p><p>From the way in which you post about them I am pretty sure that, for me, the games you and [MENTION=23751]Maxperson[/MENTION] run would fall foul of my "significant number" constraint. But presumably neither of you thinks that you are a jerk.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7576116, member: 42582"] I didn't talk about [I]the character[/I] being surprised or even disappointed. I talked about [I]the player[/I] - like turning up to an invitation to a bridge tournament only to find they're all playing poker instead. Of course [I]characters[/I] will be disappointed all the time in RPGing. The precise details of "all the time" will depend on failure rates built into the system - but the question I was addressing is whether that failure is (1) a result of [I]GM decides[/I], so that what a player puts forward as full-blooded action declaration (ie an attempt to change the fiction) turns out to be exploration (ie the GM has decided that such-and-such an approach can't work), or (2) a result of failing a check. In my Traveller game a couple of weeks ago the PCs discovered that the people they were spying on were transmitting in an Imperial code that the PCs couldn't decode. But that was the result of failed action resolution (in that case, failed Education checks for the characters with an Imperial Navy background). In DW, a 6- result on Discern Realities or Spout Lore will naturally result in the GM establishing some piece of backstory or embellishing the current situation in a way that is adverse to the situation of the PCs. That could include, for instance, discovering that a magical force field will block any attempts to teleport out. The difference that I pointed to between [I]action declaration that can change the fiction[/I], and [I]exploration[/I], is a difference that operates [I]at the table in the play of the game[/I], not one that is discernible within, or pertains to, the content of the fiction itself. I honestly don't understand how you can assert the two things I've quoted just above. If it's a matter of taste - which is what I said in the OP of this thread - then how can someone be a [I]jerk[/I] just because they have different tastes from mine? From the way in which you post about them I am pretty sure that, for me, the games you and [MENTION=23751]Maxperson[/MENTION] run would fall foul of my "significant number" constraint. But presumably neither of you thinks that you are a jerk. [/QUOTE]
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