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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Sadras" data-source="post: 7576161" data-attributes="member: 6688277"><p>Is the player not disappointed at the failed saving throw? </p><p> </p><p></p><p></p><p>So the puzzle is solved on the meta-level which means when this happens the player, and perhaps, perhaps, this level of happiness/satisfaction is greater than that where the puzzle is solved via die roll as it is the player who solves it not the character. To be very clear this is not a discussion of what roleplay system is better, but my understanding is if you're saying the lows are low in DM-decides, then it kinda makes sense to say that the highs are high in same such game. Yes no? </p><p> </p><p></p><p></p><p>I'm not knowledgeable enough about Max's games to comment, in fact I know less about his games than I do yours since you've been pretty generous with your playtest reports on your various games. <em>Significant</em> is a subjective word, you might interpret it as 1-x DM adjudications, I might interpret it as y or more. When you use that word I'm thinking extreme and then the jerk DM application is applicable (for me).</p><p></p><p>EDIT: Rightfully so, if your bar is very strict, given that you have perhaps judged that an entire playstyle is MMI, then yes I would be agree with you I may be a <em>jerk DM</em> in your eyes.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7576161, member: 6688277"] Is the player not disappointed at the failed saving throw? So the puzzle is solved on the meta-level which means when this happens the player, and perhaps, perhaps, this level of happiness/satisfaction is greater than that where the puzzle is solved via die roll as it is the player who solves it not the character. To be very clear this is not a discussion of what roleplay system is better, but my understanding is if you're saying the lows are low in DM-decides, then it kinda makes sense to say that the highs are high in same such game. Yes no? I'm not knowledgeable enough about Max's games to comment, in fact I know less about his games than I do yours since you've been pretty generous with your playtest reports on your various games. [I]Significant[/I] is a subjective word, you might interpret it as 1-x DM adjudications, I might interpret it as y or more. When you use that word I'm thinking extreme and then the jerk DM application is applicable (for me). EDIT: Rightfully so, if your bar is very strict, given that you have perhaps judged that an entire playstyle is MMI, then yes I would be agree with you I may be a [I]jerk DM[/I] in your eyes. [/QUOTE]
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