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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7576367" data-attributes="member: 42582"><p>Sure. And the player will also be disappoined if someone drops a mug on her foot that breaks a toe. But that wasn't what I was talking about.</p><p></p><p>If I turn up to a bridge tournament and lose a hand, then I'm disappointed in the sense that I lost. But I'm not disappointed <em>to be playing bridge</em> - that's what I turned up to do. If I turn up to a bridge tournament and find everyone's playing poker, though, that's a different sort of disappointment. I've been tricked, my hopes raised and then dashed.</p><p></p><p>We have a phrase for someone whose disappointment at losing makes them regret having taken part at all - <em>a bad sport</em>.</p><p></p><p>But it's not being a bad sport to be disappointed at having been tricked into attending a poker tournament because it was advertised as a bridge tournament.</p><p></p><p>If I turn up to play a RPG, and I find that what is really going on is that the GM is telling me his/her story - which is to say, if my attempts at <em>changing the fiction by way of action declaration</em> routinely default to <em>the GM rendering it exploration and telling me more about the fiction</em> - then I will be out of there.</p><p></p><p>And that's not hypothetical. I've left games for this reason.</p><p> </p><p>I don't understand what you're saying or how it relates to my post that you quoted. Which puzzles? What highs and lows?</p><p></p><p>I'm saying that if <em>I turn up to play a RPG</em>, that is, to particpate in establishing a shared fiction; and find, instead, that a good chunk of what is happening is the GM is revealing fiction to me as the result of my acion declarations; then I'm out. (I might hang around for a little bit of free kriegsspiel play, where the fiction is not an end in itself but a vehicle for puzzle solving, but not too much as I'm not really into it.)</p><p></p><p>This is backwards. You're not a jerk GM. You're just someone I may not want to play RPGs with. What is the moralistic language adding?</p></blockquote><p></p>
[QUOTE="pemerton, post: 7576367, member: 42582"] Sure. And the player will also be disappoined if someone drops a mug on her foot that breaks a toe. But that wasn't what I was talking about. If I turn up to a bridge tournament and lose a hand, then I'm disappointed in the sense that I lost. But I'm not disappointed [I]to be playing bridge[/I] - that's what I turned up to do. If I turn up to a bridge tournament and find everyone's playing poker, though, that's a different sort of disappointment. I've been tricked, my hopes raised and then dashed. We have a phrase for someone whose disappointment at losing makes them regret having taken part at all - [I]a bad sport[/I]. But it's not being a bad sport to be disappointed at having been tricked into attending a poker tournament because it was advertised as a bridge tournament. If I turn up to play a RPG, and I find that what is really going on is that the GM is telling me his/her story - which is to say, if my attempts at [I]changing the fiction by way of action declaration[/I] routinely default to [I]the GM rendering it exploration and telling me more about the fiction[/I] - then I will be out of there. And that's not hypothetical. I've left games for this reason. I don't understand what you're saying or how it relates to my post that you quoted. Which puzzles? What highs and lows? I'm saying that if [I]I turn up to play a RPG[/I], that is, to particpate in establishing a shared fiction; and find, instead, that a good chunk of what is happening is the GM is revealing fiction to me as the result of my acion declarations; then I'm out. (I might hang around for a little bit of free kriegsspiel play, where the fiction is not an end in itself but a vehicle for puzzle solving, but not too much as I'm not really into it.) This is backwards. You're not a jerk GM. You're just someone I may not want to play RPGs with. What is the moralistic language adding? [/QUOTE]
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