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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Manbearcat" data-source="post: 7576515" data-attributes="member: 6696971"><p>2nd part 1st.</p><p></p><p>The player of the Dwarf PC is aware of the trope. Being the resident Dwarf (and not Angry then...the Condition was afflicted upon him not long before this when the Halfling shrieked/dropped a torch/fled due to Afraid, causing it to snuff a Turn early), he possessed the background and mechanical machinery to back up figuring out their problem post Cave-in Twist.</p><p></p><p>Dungeoneering test + Fate point to reroll a dice failure as the test related to a Wise = success.</p><p></p><p>This was the biggest cave in the network with a high ceiling so the ground cover wasn't significant. Pressure gradient + chimney effect as surely there were small cracks in that ground cover where surface air circulates.</p><p></p><p>1st part.</p><p></p><p>While they weren't right near the surface, they actually weren't too far from a modest cache; a Lantern + 1.33 Flasks of Oil, so 4 more turns, a Soothing Tincture (suppress Injury for up to 3 turns), and a Wineskin. </p><p></p><p>They (as an adventuring group) perished right there. </p><p></p><p>The test failed so I went with a Twist. Dwarf fell through a rotted plank. He has an Instinct regarding light so I just said "yes" that he kept the torch rather than dropping it into the chasm as he reached futilely for a hold before he fell. The Elf had a relevant Instinct so free test to catch the Dwarf with the stakes being dead. That failed and the light was gone. Unfortunately, the Dwarf also had the remaining torches...</p><p></p><p>The Elf and the Halfling each had a Candle remaining apiece. The Elf crawled across to the other side in the dark but earned the Exhausted condition. The terrified Halfling attempted to cross the bridge in the dark, failed, quickly triggering a collapse. Stuck on the other side, the Halfling said farewell to the Elf, and perished in the dark after his candle went out.</p><p></p><p>The Elf made it to the cache by flickering candlelight and barely made it out of the complex...down two pals...with a pathetic score of only a few Gems and a small silver-inlaid bowl (the Tincture was fully used to survive the last leg)...changed forever.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7576515, member: 6696971"] 2nd part 1st. The player of the Dwarf PC is aware of the trope. Being the resident Dwarf (and not Angry then...the Condition was afflicted upon him not long before this when the Halfling shrieked/dropped a torch/fled due to Afraid, causing it to snuff a Turn early), he possessed the background and mechanical machinery to back up figuring out their problem post Cave-in Twist. Dungeoneering test + Fate point to reroll a dice failure as the test related to a Wise = success. This was the biggest cave in the network with a high ceiling so the ground cover wasn't significant. Pressure gradient + chimney effect as surely there were small cracks in that ground cover where surface air circulates. 1st part. While they weren't right near the surface, they actually weren't too far from a modest cache; a Lantern + 1.33 Flasks of Oil, so 4 more turns, a Soothing Tincture (suppress Injury for up to 3 turns), and a Wineskin. They (as an adventuring group) perished right there. The test failed so I went with a Twist. Dwarf fell through a rotted plank. He has an Instinct regarding light so I just said "yes" that he kept the torch rather than dropping it into the chasm as he reached futilely for a hold before he fell. The Elf had a relevant Instinct so free test to catch the Dwarf with the stakes being dead. That failed and the light was gone. Unfortunately, the Dwarf also had the remaining torches... The Elf and the Halfling each had a Candle remaining apiece. The Elf crawled across to the other side in the dark but earned the Exhausted condition. The terrified Halfling attempted to cross the bridge in the dark, failed, quickly triggering a collapse. Stuck on the other side, the Halfling said farewell to the Elf, and perished in the dark after his candle went out. The Elf made it to the cache by flickering candlelight and barely made it out of the complex...down two pals...with a pathetic score of only a few Gems and a small silver-inlaid bowl (the Tincture was fully used to survive the last leg)...changed forever. [/QUOTE]
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