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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7576785" data-attributes="member: 42582"><p>I can't remember now what happened when I used trolls in my 4e game. I am guessing, though, that the PCs used fire. Several member of my group are very experienced D&D players and would have known that fire is needed.</p><p></p><p>When <a href="http://www.enworld.org/forum/showthread.php?330383-Underdark-adventure-with-Demons-Beholders-Elementals-and-a-Hydra" target="_blank">they fought a fire-breathing hydra</a>, that creature needed to suffer cold or acid damage after having a head severed to prevent it growing two new heads at the start of its turn. I can't remember how the players learned this, but my guess would be via successful monster knowledge. But possibly it just came to light when the paladin PC did cold damage on his turn.</p><p></p><p>What created the excitement in this situation wasn't learning what the weakness was, but trying to apply it - it wasn't easy for the paladin to stand toe-to-toe against the hydra, and when the paladin had to go and help his friend fight other creatures, it wasn't easy to successfully apply the required damage types at the required times.</p><p></p><p>If one thinks about one of the more famous examples of monster vulnerability - Eowyn and Merry killing the Witch-King - the excitemen and drama is not in <em>discovering the Witch-King's weakness</em>. It's in these two standing against him. My own view is that also makes for better RPGing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7576785, member: 42582"] I can't remember now what happened when I used trolls in my 4e game. I am guessing, though, that the PCs used fire. Several member of my group are very experienced D&D players and would have known that fire is needed. When [url=http://www.enworld.org/forum/showthread.php?330383-Underdark-adventure-with-Demons-Beholders-Elementals-and-a-Hydra]they fought a fire-breathing hydra[/url], that creature needed to suffer cold or acid damage after having a head severed to prevent it growing two new heads at the start of its turn. I can't remember how the players learned this, but my guess would be via successful monster knowledge. But possibly it just came to light when the paladin PC did cold damage on his turn. What created the excitement in this situation wasn't learning what the weakness was, but trying to apply it - it wasn't easy for the paladin to stand toe-to-toe against the hydra, and when the paladin had to go and help his friend fight other creatures, it wasn't easy to successfully apply the required damage types at the required times. If one thinks about one of the more famous examples of monster vulnerability - Eowyn and Merry killing the Witch-King - the excitemen and drama is not in [I]discovering the Witch-King's weakness[/I]. It's in these two standing against him. My own view is that also makes for better RPGing. [/QUOTE]
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