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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Maxperson" data-source="post: 7577066" data-attributes="member: 23751"><p>No it's not a standard part of learning how to play. Reading the PHB is the standard part of learning how to play. Not the DMG and MM which are both for the DM. You don't need to read the DMG or MM unless you are going to run the game, which relatively few players ever do.</p><p></p><p></p><p></p><p>Only because of sheer numbers. If only 1% of the U.S. does something, that's still 3.2 million people. That's a LOT, but it's still a <strong>relatively small </strong>number of people. It's the same with gaming. Most players don't DM. A relatively few do, but given the number of people who game, we still encounter a lot of them. </p><p></p><p>Let's go with what you are saying, though. It's also common for people who are going to DM to read modules in advance to run them or even just to see if they some day want to run them. The same logic you are applying to the MM still applies to modules.</p><p></p><p></p><p></p><p>It doesn't matter where the player got the outside knowledge. Bringing it in via a weak justification is still no different than bringing in knowledge of a module you know that the DM is running. </p><p></p><p>Let's go with a personal example. I've run the Desert of Desolation series at least 3 times. Well after that, a DM I used to play with decided to run it. I remembered many of the secrets. According to what you are saying here, it would have been okay for me to bring in my Uncle Cheap Justification to let me know all of those secrets via talks he had with me in my youth.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7577066, member: 23751"] No it's not a standard part of learning how to play. Reading the PHB is the standard part of learning how to play. Not the DMG and MM which are both for the DM. You don't need to read the DMG or MM unless you are going to run the game, which relatively few players ever do. Only because of sheer numbers. If only 1% of the U.S. does something, that's still 3.2 million people. That's a LOT, but it's still a [B]relatively small [/B]number of people. It's the same with gaming. Most players don't DM. A relatively few do, but given the number of people who game, we still encounter a lot of them. Let's go with what you are saying, though. It's also common for people who are going to DM to read modules in advance to run them or even just to see if they some day want to run them. The same logic you are applying to the MM still applies to modules. It doesn't matter where the player got the outside knowledge. Bringing it in via a weak justification is still no different than bringing in knowledge of a module you know that the DM is running. Let's go with a personal example. I've run the Desert of Desolation series at least 3 times. Well after that, a DM I used to play with decided to run it. I remembered many of the secrets. According to what you are saying here, it would have been okay for me to bring in my Uncle Cheap Justification to let me know all of those secrets via talks he had with me in my youth. [/QUOTE]
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