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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="pemerton" data-source="post: 7577492" data-attributes="member: 42582"><p>Here is the rule for monster knowledge checks in the 4e Rules Compendium (p 130):</p><p></p><p style="margin-left: 20px">Refer to these rules <strong>whenever a character makes a check</strong> to identify a monster, regardless of the knowledge skill he or she is using. The DM typically tells a player which skill to use, based on the creature’s origin or relevant keyword. If a monster’s origin and keyword suggest the use of two different skills, the DM decides which skill can be used to identify the monster, and might allow the use of either skill. . . .</p><p></p><p>Here is the same rule from the 4e PHB (p 180):</p><p></p><p style="margin-left: 20px">Regardless of the knowledge skill you’re using, refer to the rules here <strong>when making a check</strong> to identify a monster. . . .</p><p></p><p>Both entries go on to state DCs for learning various bits of information about a monster.</p><p></p><p>Both entries also - as I have emphasised - explain that they govern checks made to learn stuff about monsters. They say nothing about other ways in which a character might know something about a monster (eg because the GM tells the player; because the player already knows; etc). And obviiously if a player already knows about a monster then there is no particular reason why s/he would need to make a check to identify and learn about it. Hence, as I said, these rules are a device for players who <em>don't</em> have that knowledge to oblige the GM to share it with them.</p><p></p><p>A table could adopt further conventions around this: for instance, I can imagine a table which took the view that player A, who knows, shouldn't tell player B, who is ignorant, unless one or the other successfully makes a check (which would then provide an ingame rationalisation of A's PC's knowledge and hence of A's PC's communication to B's PC). But that would be a table convention/"house rule". There is no discussion of this sort of thing in the rules for monster knowledge checks.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7577492, member: 42582"] Here is the rule for monster knowledge checks in the 4e Rules Compendium (p 130): [indent]Refer to these rules [B]whenever a character makes a check[/B] to identify a monster, regardless of the knowledge skill he or she is using. The DM typically tells a player which skill to use, based on the creature’s origin or relevant keyword. If a monster’s origin and keyword suggest the use of two different skills, the DM decides which skill can be used to identify the monster, and might allow the use of either skill. . . .[/indent] Here is the same rule from the 4e PHB (p 180): [indent]Regardless of the knowledge skill you’re using, refer to the rules here [B]when making a check[/B] to identify a monster. . . .[/indent] Both entries go on to state DCs for learning various bits of information about a monster. Both entries also - as I have emphasised - explain that they govern checks made to learn stuff about monsters. They say nothing about other ways in which a character might know something about a monster (eg because the GM tells the player; because the player already knows; etc). And obviiously if a player already knows about a monster then there is no particular reason why s/he would need to make a check to identify and learn about it. Hence, as I said, these rules are a device for players who [I]don't[/I] have that knowledge to oblige the GM to share it with them. A table could adopt further conventions around this: for instance, I can imagine a table which took the view that player A, who knows, shouldn't tell player B, who is ignorant, unless one or the other successfully makes a check (which would then provide an ingame rationalisation of A's PC's knowledge and hence of A's PC's communication to B's PC). But that would be a table convention/"house rule". There is no discussion of this sort of thing in the rules for monster knowledge checks. [/QUOTE]
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