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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Manbearcat" data-source="post: 7577590" data-attributes="member: 6696971"><p>I think you misunderstood that part of my post. I wasn’t referring to a particular playstyle. I was referring to a particular moment of play where you, the player, already know something very relevant about the fiction (due to prior exposure) and the incentive structures of not advocating for your PC are misaligned with the goal of defeating the objective. In such a scenario, Discovery is absent and Competition becomes bastardized (as you work against your, the player and group, own competitive interests).</p><p></p><p>In such a moment of play, the nature of Creativity becomes something VERY different than if true Discovery and true Competition were both inputs to play.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7577590, member: 6696971"] I think you misunderstood that part of my post. I wasn’t referring to a particular playstyle. I was referring to a particular moment of play where you, the player, already know something very relevant about the fiction (due to prior exposure) and the incentive structures of not advocating for your PC are misaligned with the goal of defeating the objective. In such a scenario, Discovery is absent and Competition becomes bastardized (as you work against your, the player and group, own competitive interests). In such a moment of play, the nature of Creativity becomes something VERY different than if true Discovery and true Competition were both inputs to play. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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