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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="Lanefan" data-source="post: 7577772" data-attributes="member: 29398"><p>Catching up on several posts at once here...</p><p>Interesting that your examples - whether intentionally or not - also imply a degree of social interactivity. Solving crosswords is usually a solitary pastime, while debating is by definition going to involve other people.</p><p></p><p> [MENTION=6972053]Numidius[/MENTION] ' analogy in the followign post regarding dinner preparation is much better, the only variable missing in the GM-made meal part is whether the GM asked for menu input before starting to cook and-or how well she listened to any responses.</p><p></p><p>They are also devices for telling a knowledgeable player playing an ignorant character when the player knowledge may be used (success on the skill check) and when it may not (failure on said check).</p><p></p><p>Obviously if a PC already has the knowledge e.g. this isn't the first time she's fought trolls then no check is required*.</p><p></p><p>* - barring very unusual circumstances e.g. PC amnesia.</p><p></p><p>A DM might scrape around to try and find an out clause - give a PC a more or less difficult roll to know the relevant info even though she otherwise might not - but if it comes right down to it and the out-clauses fail, then TPK it is.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7577772, member: 29398"] Catching up on several posts at once here... Interesting that your examples - whether intentionally or not - also imply a degree of social interactivity. Solving crosswords is usually a solitary pastime, while debating is by definition going to involve other people. [MENTION=6972053]Numidius[/MENTION] ' analogy in the followign post regarding dinner preparation is much better, the only variable missing in the GM-made meal part is whether the GM asked for menu input before starting to cook and-or how well she listened to any responses. They are also devices for telling a knowledgeable player playing an ignorant character when the player knowledge may be used (success on the skill check) and when it may not (failure on said check). Obviously if a PC already has the knowledge e.g. this isn't the first time she's fought trolls then no check is required*. * - barring very unusual circumstances e.g. PC amnesia. A DM might scrape around to try and find an out clause - give a PC a more or less difficult roll to know the relevant info even though she otherwise might not - but if it comes right down to it and the out-clauses fail, then TPK it is. [/QUOTE]
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