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A GMing telling the players about the gameworld is not like real life
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<blockquote data-quote="hawkeyefan" data-source="post: 7578253" data-attributes="member: 6785785"><p>It's a question of method, not the result. You're right in that the result could be largely the same. Or similar, at least. </p><p></p><p>But would you say that reading a novel and writing a novel are the same? Because what happens on page 78 is the same for the reader as it is for the author, but the way they got there is certainly different.</p><p></p><p>Edited to add:</p><p></p><p>Generally, the DW world is generated not before hand, but rather through play. This may also be true of D&D, depending on how one plays it, but the mechanics of D&D assume that the world is largely predetermined either by the DM, by the DM and players through collaboration, or by some published setting. </p><p></p><p>With DW, establishing fiction as you go as a result of dice rolls is the standard procedure. The GM has a predetermined set of "moves" that he can make in response to player actions and their level of success. This is how the fiction of the game is built. I'm not an expert, so others may have more to say on this; I've only played DW a few times, and never GMed it myself.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7578253, member: 6785785"] It's a question of method, not the result. You're right in that the result could be largely the same. Or similar, at least. But would you say that reading a novel and writing a novel are the same? Because what happens on page 78 is the same for the reader as it is for the author, but the way they got there is certainly different. Edited to add: Generally, the DW world is generated not before hand, but rather through play. This may also be true of D&D, depending on how one plays it, but the mechanics of D&D assume that the world is largely predetermined either by the DM, by the DM and players through collaboration, or by some published setting. With DW, establishing fiction as you go as a result of dice rolls is the standard procedure. The GM has a predetermined set of "moves" that he can make in response to player actions and their level of success. This is how the fiction of the game is built. I'm not an expert, so others may have more to say on this; I've only played DW a few times, and never GMed it myself. [/QUOTE]
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A GMing telling the players about the gameworld is not like real life
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